fuzzlewump
Explorer
I agree that it's not a problem for all players, but I also agree that dailies do not fit as they are. I think the point is not whether a party should or should not rest, or does or does not rest, but that there is clear incentive to rest after every encounter. Yes, this will be counterbalanced by very clear disincentives, such as hostile environments or time limits. But the question is, why are there more incentives to rest beyond healing surges?Yours does. Not quite the same.
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That the two have little to do with each other. My players rest when it's night, or when they are completely exhausted of healing surges.
To be sure, I don't see anything inherently wrong with resting after every encounter, but daily powers were not intended, at least as far as I can tell based on the intent of lengthening the fifteen minute workday, to give incentive to rest frequently. But they do, and if there were nothing to counter it, then parties would rest after every encounter to recharge dailies and healing surges. Nothing as in, no time limit, characters without a strong drive for adventuring, in unhostile environments. Given, all of those together are unlikely, but the incentive remains nonetheless.
So, I believe that daily powers don't fit in quite right with the rest of 4th edition. I think I'll be houseruling in my next game that dailies recharge every four combats, regardless of taking an extended rest. As an exception, an extended rest, then a day of rest (no encounters) then another extended rest will recharge dailies.
EDIT: Right, the house rule doesn't necessarily fix the problem of the incentive to rest, I was actually going for making the timing of daily powers more concrete than they are currently. Characters don't know how many encounters they will have in a day, so dailies are too much guesswork for my taste. Given the proposed house rule, while they still don't know if there will be at least 4 in a day, they know that if there is their dailies will recharge and that they should be used no later than the fourth encounter. This meshes better with the concreteness of encounter powers, where generally players can make a good guess that it will end with the slaying of the last monster and use their encounters before that point.
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