Quasqueton said:Not exactly. Greyhawk is AD&D1. GH *is* AD&D1.
Greyhawk is different things to different people, obviously. But among other things, it's the default setting for D&D 3.0 and 3.5.
That Greyhawk Gazeteer doesn't require you to forget everything you learned about elves and dwarves and magic and gods and so forth --- it expands upon it, and gives it a geographical and historical context. WotC has specifically designated it as the default world, setting the Adventure Path modules there amd providing just enough background [via the Gazetteer] to give you a whole world where the stuff in the core books happens.
If you want to play "generic D&D" --- actually, I'd rather call it "quinessential D&D" --- Greyhawk is it...even using 3.5.
As to the statement that "FR IS 2.0"...like you pointed out, it's spanned 3 1/2 editions. Me, I've gamed in the Realms from 1.0's Big Grey Box right up to 3.5's Player's Guide to Faerun, and I think 3.5 and the Realms go together like peas and carrots.
Epic levels, decent rules for monster PCs, a renewed emphasis on the PCs as the heroes of the setting, and all sorts of truly threatening bad guys...the Realms have never been better. The rules support the setting, and the setting supports the rules, and both have been substantially improved since 2.0.