I agree that there is more to the game than combat. However, anything that the 15th level party is engaged in is so far beyond the scope of a 1st level character that he cannot actually contribute.
Yeah... still disagree as a universal statement.
You mention scouting ahead. Sure. But, we're talking about 15th level opponents here, which means that they will pretty much automatically spot the 1st level scout and eat him.
Maybe it's me, but not all scouting missions include bad guys (this goes back to the game isn't all combat), and when there is bad guys, not all of them have amazing senses (if it doesn't scale at ½ level, for example).
Navigating? Really? He's a 1st level character with score of maybe +8 (and that's generous) to any sort of navigations skills. He gets lost as soon as he leaves the sight of obvious landmarks. On and on and on.
Whoa, your DCs are pretty rough. How do the common people get along? Are they all high level? That bonus (+4 in my game) is more than enough to get by in my game, and +8 was not a bad bonus in 3.X. This applies to Knowledge checks, healing, conjuring food, and so on.
Please stop with the canard of "the game is all about combat". For one, you are completely misrepresenting my point, and two, it's really annoying to see someone continually drag in the same argument over and over again.
Hey, didn't mean to offend. Honestly. Sorry if I did. (And I won't try to clarify or anything without you asking, since I feel that'll make me come off as trying to justify rather than clarify.)
This seems to assume not only (i) that the 1st level character contributes in a niche that the PCs don't already cover, but also (ii) that non-combat skills are in some significant way not level-dependent.
Yes, I did say that if the high level characters had the same skill they'd trounce the level 1 guy (though certain things, like having an extra guy on watch, would still help). As far as level-dependent skills, it makes a much bigger difference when you don't automatically add ½ your level to everything. Suddenly that level 1 character's +8 to Knowledge, Survival, and Heal seem much better than the +4 that the next best guy has at level 15.
Rolemaster is a game in which (ii) is false - ie all skills are level dependent. And I've never played a Rolemaster game in which 15th level PCs have a "niche gap" that might noticeably be filled by a 1st level character - by 15th level, they have worked out to adequately fill whatever niches they care about.
Well, I'd say this is much different than what I addressed (in spirit, at least). While a level 1 character
can meaningfully contribute to the party, I purposefully quoted Hussar with ForeverSlayer's original quote in the text, and mentioned an important word that ForeverSlayer used - "shine". The level 1 character can most certainly "shine" in a party of level 15 PCs, and it doesn't have much to do with what niches they care about.
I mean, there might be a bit of extra colour in saying "Hey, my PC gets an extra hour of sleep because newbie here can fill a shift on watch", but if missing out on that extra hour for the previous 14 levels caused any mechanical penalty (eg fatigue), I'm fairly confident the 15th level PCs will have found a way to cope.
Sometimes through hiring other NPCs or the like, sure. Or just not taking watch for an hour or two per night. But, as I said, there are quite a few other ways for someone to contribute meaningfully other than taking a watch. Go reread the list, if you want the examples again.
I can't really envisage 3E being that much different in this respect, and 4e certainly is not given the level-dependent nature of non-combat abilities.
Well, in 3.X, you don't automatically add ½ your level to all skills, like you do in 4e. So, a 15th level character in 4e is getting anywhere from +6 (on the lowest end) to +11 or so (on the high end) to untrained skills (like navigating, etc.). This isn't true in 3.X, where that 15th level character is getting anywhere from -1 to +4 or so.
But in a game in which (ii) is true, what does it even mean to talk about 1st vs 15th level characters?
In my RPG, skills are level-dependent in the sense that the higher hit die you are, the more ranks you can put into the skill (or more character points to boost the skill), netting you a bigger bonus.
On skills you don't invest in, though, you can easily be outpaced by much lower hit die creatures. Hit die 1 hunter, medic, sage, etc. trainees will still likely be a decent amount better than hit die 15 characters who aren't invested. They can probably take a 10 even if they're threatened or distracted, and might have as much as a +5 bonus (if they're very invested in the skill) (DC 15 is "competent professional" level) to an untrained hit die 15 character's +0 to +2 bonus (DC 10 is "everyday task" level).
All in all, I really disagree with the sentiment seemingly expressed that a low level character can't significantly contribute to the party, or shine in a party of high level characters. Is there the possibility that the party has the guy completely covered, and there's no need for him on watch, carrying things, or in his field? Sure. But, that wasn't my point. My point was that a level 1
can regularly contribute meaningfully, and that he
can shine while fulfilling his niche. Not that he
always will. As always, play what you like
