maggot said:In general, combat felt less "real". People could run between two ogres with 5' space between them, fighters could always get a flank for an extra +2 to hit, there was almost no way to prevent rogues from flanking.
Well, what I was about to say to the OP is that you have to go back to 1E/2E rules where the things that provoke AOO are simply prohibited. If you get one space away from an enemy, you are required to stop. If you get hit casting a spell, it is automatically lost. If you are a bowman in contact with an enemy, you cannot fire. Stuff like that.