Bolares
Legend
Haven't you watched that documentary? Season 8 of Game of thrones.I doubt that normal ballistas can shoot as high as a dragon can fly.
Haven't you watched that documentary? Season 8 of Game of thrones.I doubt that normal ballistas can shoot as high as a dragon can fly.
because no one has in the 50 years of D&D has made a campaign world with first thought to be how the world would evolve with magic...
Have you ever heard of Eberron? That's literally it's whole schtickbecause no one has in the 50 years of D&D has made a campaign world with first thought to be how the world would evolve with magic...
But the walls in most of the art and maps look contemporary of a civilization with a 15th - 16th century sensibility. They're either updating their defenses for offenses that don't exist...or cities in Faerun in the late 1400s looks the same as they did centuries ago.
No not normal ballista but magical artificer enhanced Anti-dragon ballista might.I doubt that normal ballistas can shoot as high as a dragon can fly.
At least without buying me dinner first.They're there mostly to stop land-bound monsters. Trust me, you'd want a wall too if agiant peniscentury worm suddenly showed up outside your door.
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If you don't have walls, how are you going to collect taxes when people come in, or check to see if the Zhentarim are trying to slip past.
This is the fundamental answer to the OP's question. Walls are useful for a variety of purposes other than security. Wooden palisades would do a lot of those things, but they also need to be replaced every several decades, can be set on fire, lack useful features like parapets, can't be built as tall, and, if you're a prosperous city that cares about its image, don't look as impressive.wouldn't the walls also be useful on a day to day basis for things like security (the guards see who is entering) and taxes (merchant caravans, etc.)? Restricting access to several gates seems like it would be a lot easier to keep track of such things. Again, it wouldn't help with powerful magic/etc,, but there's a lot of ordinary business going on most of the time...
Yes, that's a canny observation. A while back I tried to game out the consequences of a world that had prevalent 5e magic. What I came up with was wizard-run police states (surveillance by arcane eyes and rat familiars, everything perma arcane-locked, perma big brother-esque magic mouths everywhere) that keep all of their important personnel in secure underground facilities, with lots redundant passageways to mitigate passwall and permanent mordenkainen's private sanctums everywhere. Otherwise, it's just too easy for the leadership to get assassinated by flying or teleporting enemies.Walls are odd in fantasy land as all the great threats can fly / magic.
To keep safe you should live underground in " dungeons".
Well, that's true if you skip the period of western military history from Assyrians to Romans that did have standing armies (or ignore Chinese history since the Han dynasty).Standing armies were generally not a thing until relatively recent times. People hired mercenary armies, used conscription to raise armies and required the populace to be ready to go to war but otherwise were farmers or held jobs. [...]
Yeah, D&D's medievalisms are just an aesthetic, and FR is nonsense in a lot of ways beyond just architecture.On the other hand, most D&D is a mish-mash of imagery of a world that never existed.