Emirikol
Adventurer
Why do DM's tend like Dark, gritty worlds and players like colorful worlds where they can do/play anything?
Since I gave up DMing after 30 years to join the ranks of the no-prep-required masses, I've had a chance to study DM techniques a little more. It seems like players (myself now included) want worlds where you can play any race/any class and they all get along in some kind of colorful, happy world where we can just "push the win button."
DM's on the other hand (in general) lean towards wanting worlds that are more challenging, darker, and grittier. Places that are rife with disease, evil, and things that go "kill, kill, kill" in the night.
Why is that? Is it just the job of the DM or are we like the "Prison Guards" in that old psychological experiment where the actors took on the traits of the expected roles they were playing?
jh
Since I gave up DMing after 30 years to join the ranks of the no-prep-required masses, I've had a chance to study DM techniques a little more. It seems like players (myself now included) want worlds where you can play any race/any class and they all get along in some kind of colorful, happy world where we can just "push the win button."
DM's on the other hand (in general) lean towards wanting worlds that are more challenging, darker, and grittier. Places that are rife with disease, evil, and things that go "kill, kill, kill" in the night.
Why is that? Is it just the job of the DM or are we like the "Prison Guards" in that old psychological experiment where the actors took on the traits of the expected roles they were playing?
jh