I cast Magic Missile at the darkness.Darkness hides the monsters.
Careful, there could be a gazeebo in there.I cast Magic Missile at the darkness.
He is still just using his powers to overcome the obstacles.
In a "dark and gritty" setting, it's easier to come up with challenges, because almost anything can be a threat. Goblins, orcs and kobolds can always be dangerous if they gang up and if they can kill you on a 20.
In a "high fantasy" one, you have to remember to turn the dangerometer up by a notch with every adventure. Once they've beaten their first beholder, an ogre is no longer something to be feared. This "always up" approach can be quite demanding if you also try to maintain a suspension of disbelief.
Is this a problem?Why is "Challenging the player" somehow better or more rewarding than "Challenge the character"?
Is this a problem?
Seems to me that challenges in roleplaying games perforce challenge the player, but the response to those challenges is shaped by the nature of the character. It's a synergy that cannot be separated so discretely.
No, I think the premise of the question is flawed, so I'm dismissing the question. There's a difference.You sidestepped the question though.
Because what you wrote applies so well to your own posts.Hussar said:And, is there really a particular reason you have to open every response by repeating what I said?
Yeah, I could play Pendragon and Warhammer Fantasy Roleplay and enjoy both of them for what they are.Myself, I don't see any of those approaches superior to the other: they're simply different tastes, and which one I want at a precise moment depends heavily on my mood and whims.