Why do Halflings get damage bonuses?

TrippyHippy said:
Why!!!???

So that they can kick more butt. Because you never really see much of a halfling until it's got its chiv in you. Because halfling warriors aren't from LotR and need to actively defend against stuff like kobolds and goblins rather than sitting behind walls of other critters. Because rogues. Because Yondalla.

Why not?
 

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I think it might be more tolerable if you think of it in fluff/flavor terms than crunch/numbers/"balance" attempts.

To a halfling, a dagger is, effectively, a short sword...a short sword is a long sword. So they can wield it as effectively, using the weapon's balance, putting the force of their blow/body behind it, etc...as "big folk" can using those weapons.

Kinda makes sense to me that a halfling with a short sword would be as effective (damage causing) as an elf or human with a longsword.

In other words, it's not the size of the blade that matters, but how you use it. ;)

--SD
 

This ability was added because Belkar is the sexy shoeless god of war.

Also, we'll see a direct reversal of this strip:

oots0001.gif
 

Size matters.

Reach matters, strength/weight matters.

You'd get a visceral (ie., non speculative, non thereotical) feeling for the difference in power when you're kicked by a 200 lb opponent vs a 150 lb opponent assuming both are equally skilled. And that's not even remotely close to a 40 to 45 lb halfling.

The bigger the gap in size the more skill you need just to neutralize the size advantage much less gain an advantage.

That's why fighting tournaments have weight classes.

Action movies tend to portray a smaller protagonist having a disadvantage against equally skilled larger opponents, and they tend to win thru luck and wits, and that "makes sense" even by action movie standards.

In fantasy, D&D just pretends that size doesn't matter.

You can argue that a halfling fighter is fast, but equally so are many medium-sized fighter and rogue PCs. You can argue that a halfling fighter is clever, but so are many martial and rogue PCs. In order to neutralize the size advantage, halflings have to be significantly faster and smarter than equally skilled larger counterparts. I see no reason why that's the case; halflings don't even get a +2 Dex in the playtest or higher maximum Dex.

Give halflings a divine boon of Yolanda's Fortune or a vorpal blade or something, and suddenly you have an in-game reason to neutralize the difference.

In your game, you probably won't apply such stringent verisimilitude to your fantasy stories. And that's totally OK, who am I to insist otherwise? But when someone asks "Why?" they generally aren't meaning to ask "Why in your game?" They usually mean to ask "Why should I want it in my game?" [fluff-wise] Replies about crunch and replies like "why not?" don't actually acknowledge and address the specific intent of the question, is all I'm saying.

(Edit: The post below for example is a crunch answer to a fluff question)
 
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It's to try and keep up with humans. Whatever signature weapons the other races have, humans are better then they are with the weapon.

Dwarven Fighter with Great Axe: 16 Str: +6 vs AC; 2d6+3 (avg 10) dmg
Human Fighter with Great Axe: 18 Str: +7 vs AC; 1d12+4 (avg 10.5) dmg

Elf Fighter with Long Bow: 17 Dex; +6 vs. AC; 1d10+3 (avg 8.5) dmg
Human Fighter with Long Bow: 18 Dex; +7 vs. AC; 1d8+4 (Avg 8.5) dmg

Halfling Fighter with Dagger: 17 Dex; +6 vs. AC; 1d6+3 (Avg 6.5) dmg
Human Fighter with Dagger: 18 Dex; +7 vs. AC; 1d4+4 (avg 6.5) dmg
 

Perhaps the *final* rules need a disclaimer about races. These races represent the *best* of type. An average commoner human and a average commoner elf are probably best described mechanically as having the same ability scores and no traits. Things like elf meditation still probably hold, but anything to do with numbers should be simply dropped.

Halfling Hero's do better with small weapons because they are hero's.
 


Underman said:
That's a useful conversation

Why for you snip all my actual reasons? :p

Anyhoo, still not sue what it hurts to give halflings a damage bonus with weapons they're supposedly culturally skilled with just like the elves and the dwarves and whatnot?
 

Well, one of my players is planning on playing a halfling fighter with the thug background, and he's incredibly happy to see he's not being punished mechanically for his unorthodox choice.

I don't think it's an inseparable part of the race, but if they were to lose it I'd want them to have something else unique that makes them a valid choice in frontline combat, such as a bonus to AC or something.
 

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