Jeff Wilder
First Post
Some people have asked (with genuine curiosity, I think), why those of us who aren't moving from 3.5 to 4E continue to read about the new edition and complain about it. I suspect in answering this question I'm speaking for a fair number of people, but I don't know that for sure. So until somebody explicitly endorses my viewpoint on the subject, I'm speaking solely for myself.
Simply put, I continue to learn about and post about the problems of 4E in the hopes that more people will examine -- or re-examine -- the game and the motives behind the game ... and then decide to stick with 3.5 or Pathfinder.
While this motive is selfish -- I want a strong and healthy 3.5/Pathfinder community for years and years to come -- it is not vindictive. I don't want 4E to fail, and I wouldn't want that even if I thought it were a real possibility. Any RPG hobbyist who wants the biggest RPG publisher to fail in its biggest release in eight years is not thinking very clearly.
But I do hope to convince people to examine 4E closely, and to think critically about the changes made in the game, in terms of game mechanics and implied setting, and to think critically about the motive for those changes.
With regard to that last item, I'll expand a little bit.
3.5 is an exceptional RPG. It is not a perfect RPG. The truth of both of those statements can be seen in the adaptability of and adaptations to the base rules.
So 3.5 has problems. There are two approaches to those problems, specifically with regard to issuing a new edition of D&D. First, the exceptional RPG can be used as a building block, maintaining the foundation of the system and sub-systems, while fixing what needs to be fixed. Second, the system can be completely rebuilt, until for all intents and purposes it is a different system. (Note that I am making no value judgments in this statement, or below, about the quality of the new system.)
And with the first option (overhauling 3.5), note that I'm not necessarily talking about minor changes such as between 3E and 3.5. It would be entirely possible to keep a new edition looking and feeling like 3.5, but better. Fixed. Consider what Paizo is doing with Pathfinder, and then consider how many more improvements could be made if -- because it's a genuinely new edition -- troublesome math, troublesome spells, troublesome classes, and so on, could be rewritten from the ground up, with no worry about backward compatibility, and with an eye toward future splatbook expansion.
If D&D is a Pontiac GTO, 3E to 3.5 was a comprehensive tuneup. 3.5 to 4E could have been the installation of a blueprinted engine. Instead, they junked the Goat and we got a 2008 Mustang. (Again, no value judgments. I like the Mustang. All I'm saying it that it's not a classic muscle car.)
The question then becomes, given 3.5's exceptional foundation (not to mention fanbase), why choose the second option over the first option?
I can personally only see one reason: closing the OGL.
Now some people are perfectly fine with WotC's desire to close the OGL. Other people are enraged by it. Me, I'm somewhere in the middle, because I fully believe WotC has the right to do so and I fully understand why they want to do so, but at the same time it makes me sad, because the OGL represents, to me, the second Golden Age of D&D, and it says something to me about exactly how WotC has changed that they're now rejecting the OGL.
Some folks are doubtless thinking, "Well, duh. Of course they've changed." And they're right to observe the obviousness of it. But knowing it, and knowing why, doesn't keep me from being sad that the white knight that rode in, saved D&D, and brought me back to the RPG I loved as a teenager, has in a few short years become a corporate buccaneer.
Anyway, those are my thoughts. I'll continue to learn about 4E -- I intend to play 4E a couple of times at GenCon, as up to now my first-hand knowledge of the game comes from DDM -- and I'll continue to point out its problems and to gently encourage people to remain with 3.5/Pathfinder. And now you know why.
Simply put, I continue to learn about and post about the problems of 4E in the hopes that more people will examine -- or re-examine -- the game and the motives behind the game ... and then decide to stick with 3.5 or Pathfinder.
While this motive is selfish -- I want a strong and healthy 3.5/Pathfinder community for years and years to come -- it is not vindictive. I don't want 4E to fail, and I wouldn't want that even if I thought it were a real possibility. Any RPG hobbyist who wants the biggest RPG publisher to fail in its biggest release in eight years is not thinking very clearly.
But I do hope to convince people to examine 4E closely, and to think critically about the changes made in the game, in terms of game mechanics and implied setting, and to think critically about the motive for those changes.
With regard to that last item, I'll expand a little bit.
3.5 is an exceptional RPG. It is not a perfect RPG. The truth of both of those statements can be seen in the adaptability of and adaptations to the base rules.
So 3.5 has problems. There are two approaches to those problems, specifically with regard to issuing a new edition of D&D. First, the exceptional RPG can be used as a building block, maintaining the foundation of the system and sub-systems, while fixing what needs to be fixed. Second, the system can be completely rebuilt, until for all intents and purposes it is a different system. (Note that I am making no value judgments in this statement, or below, about the quality of the new system.)
And with the first option (overhauling 3.5), note that I'm not necessarily talking about minor changes such as between 3E and 3.5. It would be entirely possible to keep a new edition looking and feeling like 3.5, but better. Fixed. Consider what Paizo is doing with Pathfinder, and then consider how many more improvements could be made if -- because it's a genuinely new edition -- troublesome math, troublesome spells, troublesome classes, and so on, could be rewritten from the ground up, with no worry about backward compatibility, and with an eye toward future splatbook expansion.
If D&D is a Pontiac GTO, 3E to 3.5 was a comprehensive tuneup. 3.5 to 4E could have been the installation of a blueprinted engine. Instead, they junked the Goat and we got a 2008 Mustang. (Again, no value judgments. I like the Mustang. All I'm saying it that it's not a classic muscle car.)
The question then becomes, given 3.5's exceptional foundation (not to mention fanbase), why choose the second option over the first option?
I can personally only see one reason: closing the OGL.
Now some people are perfectly fine with WotC's desire to close the OGL. Other people are enraged by it. Me, I'm somewhere in the middle, because I fully believe WotC has the right to do so and I fully understand why they want to do so, but at the same time it makes me sad, because the OGL represents, to me, the second Golden Age of D&D, and it says something to me about exactly how WotC has changed that they're now rejecting the OGL.
Some folks are doubtless thinking, "Well, duh. Of course they've changed." And they're right to observe the obviousness of it. But knowing it, and knowing why, doesn't keep me from being sad that the white knight that rode in, saved D&D, and brought me back to the RPG I loved as a teenager, has in a few short years become a corporate buccaneer.
Anyway, those are my thoughts. I'll continue to learn about 4E -- I intend to play 4E a couple of times at GenCon, as up to now my first-hand knowledge of the game comes from DDM -- and I'll continue to point out its problems and to gently encourage people to remain with 3.5/Pathfinder. And now you know why.