Why Do Many DMs Overlook This Restriction for Spellcasters?

Mordane76 said:

that "Wizard as an Everyman" idea that makes me kinda pleased. I think wizards should have lots of diverse skills, especially if some of them are required for the creation/acquisition of spell components.

At two points plus Int bonus per level? No, thank you. I think I'd rather put that into Concentration, Knowledge: Arcana, another Knowledge and the very occassional other skill.
 

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Mordane76 said:


This actually doesn't sound like a bad idea -- do you happen to have this on paper that we (or at least I) could take a look at?


I have my notes not with me right now, but I wil post them when I have them. But I can describe it in general terms. The benefits are spread out over the skill ranks and the power of different abilities increase when the wizard increases skill

Skill Staff/Glove/Focus Mastery (Int): This skill describes the experience of a wizard using his magic focus. Possessing this skill gives several advantages to the staff and the wizard as the magical bond between them grows. One rank is required to cast spells with material components ( I am thinking about a requirement to have at least ranks in spellevels to cast a higher level spell).

Uses

Spellbook substitution: A wizard can memorize spells using his staff as a spellbook. Each point in staff mastery allows the wizard to write 1 spellevel worth of spells in his staff. Most wizards use their staff as a backup spellbook. There is no cost attached if the wizards scribes a spell into his staff.
A feat allows to store triple the amount of spellevels

(I am thinking about increasing the spellevels to twice the amount for the general ability and the feat)

Difficult to break: The focus is considered to be a magical weapon if someone wants to break it (and only for this purpose, it does not give a bonus to attacks). The required enchantmentbonus on a weapon to break it increases with a higher skillrank.

Locate: A wizard can locate his staff after attaining a certain skillrank. The range increases with the skill rank.

Call: A wizard can call his staff back to him. This ability is attained at rank 15 or so. First the staff flies, at rank 18 or so the staff teleports back. the range is limited for this ability.

Wands: A wand can be made in two ways, as the traditional wand or as a spellgem. The spellgem is like a wand but it is attached to a wizards staff. Spellgems are 5% cheaper than wands but lose power if the staff is broken.
 

Wow, that seems REALLY interesting...

I like it. I like the idea of different wizards having different 'spellbooks', and having them all related like this. Yeah....me gusta! GO!
 

Kamikaze Midget said:
Wow, that seems REALLY interesting...

I like it. I like the idea of different wizards having different 'spellbooks', and having them all related like this. Yeah....me gusta! GO!


It is an emergency spellbook if you lose your spellbook or if it is destroyed. If you want to go the way to use it as a primary spellbook you definitely have to increase the number of spellevels in the focus to at least the number that the feat gives you.

But I want the wizards to be a little bit excited about the ioun stone spellbooks they can find in one of the next adventures. :D
 

Sarellion said:

... ioun stone spellbooks...

Now that sounds interesting :)

I always hated keeping track of components, save for the really funky ritualistic stuff. For 2E, I just made wizard staffs the main focus for all M components: without the staff, any spell cast had only half effect or less.
 

LOL

I am sure that last part will be in someone's sig soon

hong said:


Do you also enforce toilet paper requirements?

Because I don't know about you, but the way noone in D&D-land ever seems to have to worry about bodily functions is just a constant source of irritation for me.


Hong "I mean, WHERE exactly does all that bat guano come from?" Ooi
 



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