AbdulAlhazred
Legend
I'm pretty much in agreement with that assessment. I think it's an interesting case because we in our group tend towards a pretty strong" know your moves and call them out" style of play. We're all pretty old hands at RPGs and ate likely to wear off some of the more formal practice. I think that can lead to a bit of this ambiguity where what maps to what, cloud to boxes, gets a bit fuzzy.Unclear how much interest this will draw broadly, but (since we're playing and its a conversation we've touched upon but not elaborated on) I'm going to discuss Stonetop and how I handle deriving these types of answers via textual analysis. So the move in question is the following:
So the player (AA above) of Mehda the Antiquarian (Seeker playbook) used this in Expedition #1 after our When Spring Bursts Forth move generated both a Threat and an Opportunity (the PCs tackled the Threat and Requisitioned NPCs and sent them out on another Expedition to...ermm..."handle"...the Opportunity).
The final conflict was in a Redneedle Pine wood. There are pine cones galore. Mehda had a lit lantern. Consequently, Mehda pulled a Gandalf and lit pine needles to attack swarms of giant, corrupted insects (this Threat ended up as a kind of a Corrupted giant insects swarms as Xenomorphs deal). One of the Special Qualities of these swarms was vulnerable to fire so yay, moar damage.
Alright, onto the analysis:
* The Environmental Damage that is embedded in WWWYG is just a catch-all for any sorts of environmental damage which is pulled directly from DW. The examples cited are mundane, but it is certainly possible for it to be mundane or magic. So that is a tiny lean toward mundane, but still very much up for grabs.
* The Antiquarian version of Seeker is a sort of Indiana Jones (mundane) meets MacGyver (mundane) meets Use Magic Device specialist meets Wizard-on-the-side playbook (AA chose for her Instinct: Curiosity - To seek answers that maybe you oughtn’t). So we have both mundane "figure crazy crap out and implement strategems with bubble gum and paper clips" type and "get yourself in trouble with magic stuff" type. So, on the strength of that, WWWYG above, could still be either mundane or magic.
* However, across all of the texts generally (Magical Entity as a Threat header, Uses Magic or Spells as a header when creating monsters, Dangers and Opportunities denote "magic"), playbooks broadly (the Judge has Defend broadening/amplifying moves like Aegis of Faith and Mirrorshield that specifically calls out turning away/back spells and magical effects while other Defend broadening/amplifying moves are mundane), and within the Seeker playbook (contrast WWWYG above with the advanced move Arcane Adept that specifically calls out "invent spells and magical effects", you see Magic called out in the text of moves.
IMO, this is where we get toward "textual analysis supports this being the MacGuyver-ey, mundane shtick of the character...if you have some combination of Loadout + Environment of Imagined Space that supports the ability to deploy the trigger for WWWYG...do so...and its mundane (otherwise, make a move like Seek Insight or Know Things or a playbook move or load stuff out to open up th trigger to WWWYG).
So that is where I land on Work With What You've Got! The magic stuff comes from the Major Arcanum of The Azure Hand and moves like Arcane Adept (above), Attuned (basically Detect Magic), etc etc.
So, like, Meds could perhaps combine the Azure Hand power draw move with WWWYG but it is not really perfectly clear how to do that or what might differentiate various juxtapositions of Seeker moves. I think this particular playbook, with it's sort of mix of Indiana Jones and Gandalf is a fair bit less straightforward than, say, the DW wizard, which is quite clear as to it's modus.
Seems like a reasonable entre to a discussion on player facing rules!