loverdrive
Prophet of the profane (She/Her)
I'm certain this game exist already and I'm going to look for it.I'd say "dramatic needs" is a misnomer in this discussion.
Creating things for the purposes of them being interesting is also decidedly non-sim, while being unbothered with the characters.
Consider this hypothetical game:
World is composed of hexes, about 1-mile in diagonal. When you lead the way into an unexplored hex, decide: do you want to learn about something new or to test an existing hypothesis about something known and roll +Exploration. On a miss, you get the opposite. You are not the main character, things just are the way they are. On a hit, you get what you want, and on 10+ you can also narrow the result even further: "I feel the stench of Dark Arts", "Huh, I've never seen this symbol before...", etc.
It preserves the uncaring feeling of the sword, while ensuring that things will be interesting.
In the meantime:
There are three Blades-like phases:
- Exploration
- Downtime
- Pathfinding
In Exploration phase, the usual stuff happens. You've played it before: GM frames a scene, players say what their characters do, something happens.
In Downtime phase, characters rest, clench their vices and do long-term things. If you are sleeping on a cold stone floor somewhere deep in Agartha, you can't go into an extravagant casino, but you can remember that time you did with a smile on your face.
In Pathfinding phase, one of the players comes up with a premise for the next episode and places where it will happen on the map.