Terath Ninir
Yog Sothoth loves you
No, this isn't in the Rules forum, because there's no possible rules basis for this question. This is purely about the psychology of game designers.
Every WotC class (base or prestige) and every third party class I've ever seen has an even number of skill points per level -- 2, 4, 6, or 8. Never 3, 5, or 7. Why? Why do game designers reduce their possible choices?
The only thing I can think of is that it's supposed to be some sort of parity with hit dice. Dice are, by their nature, even. But that doesn't seem like a *good* reason to limit the choices on skill points...
Every WotC class (base or prestige) and every third party class I've ever seen has an even number of skill points per level -- 2, 4, 6, or 8. Never 3, 5, or 7. Why? Why do game designers reduce their possible choices?
The only thing I can think of is that it's supposed to be some sort of parity with hit dice. Dice are, by their nature, even. But that doesn't seem like a *good* reason to limit the choices on skill points...