Lanefan
Victoria Rules
An open-ended campaign where things never get fully resolved can still come to an end when all involved simply conclude it's run its course, either because what seems like a logical break/end point has been reached or because it just runs out of gas.I'm going to disagree with this somewhat mildly, because a sandbox (or something in that direction) campaign where nothing ever gets resolved will--I think reasonably--feel "unfinished."
The trick is to set things up such that when one thing gets resolved there's already three or four other things on the burner that need resolving. Lather, rinse, repeat and boom - you're ten years in.I mean, I don't run anything like pure sandboxes, but after the starting situation the players are absolutely in charge of the direction things move--what things they choose to engage with--and I've always felt things have resolved.
Vastly different IMO from a campaign that's already had a long run petering out.Also, of course, there are the tables that fall apart for social reasons within a handful of sessions, which will definitely have a feel of campaignus intterruptus.






