Do other people find they have similar sweet spots for campaign / mini-campaign lengths? And are any of you thousand-year-old vampires who like to run 30+ year campaigns?
My "campaigns" are pretty linear , 8-10 sessions, 12 sessions top, usually 3-3.5h per session. But i mostly run short games, up to 3 sessions, each 3-3.5 hours long.
Second best thing you can do - make sure scheduling doesn't become the issue it is in every subreddit, enworld thread, etc. Two ways to do this: 1) ALWAYS run your game even if people don't show up or cancel. This respects the people who moved their schedule around to be there. It creates FOMO with those who missed out, especially if you send a summary email after the session. 2) Do not let everyone leave the house or sign off Discord until you have scheduled the next session. This means everyone will have committed to a day that supposedly works for them. This create a social and honor pressure to meet the date. If everyone picked 20 Mar because that's the only day Johnny was available, then Johnny will feel like a jerk if he skips that day. Really, once you have agreed on a date the only reasonable excuses are sickness of player or family member, sickness of GM/GM's family, or something unavoidable like a car accident or if you work the type of job where you don't know your schedule and your boss schedules your shift on top of the TTRPG date.
It's solid advice except when:
1) You run very character driven campaign with strong connected story that cannot really progress if everybody isn't present. For more "adventure of the week" style game, that works very well.
2) Life happens. In my group, family obligations are always priority above all else. So if we schedule game for sunday march 20 and i find out in meantime that my kid has something that date, i'm not playing. Same with rest of the group. We only play weekends and kids birthdays, family member (i have larger extended family i'm very close to) birthdays, sports tournaments, recitals, plays etc. We are too old for game to cause FOMO. We treat playing rpg same as we treat coffe/drinks. It's nice if schedules allow it, we all do our best to make it, but it's way down on priority list.
This may have been brought up already, but I find in certain games (coughdndcough) the characters start to feel so powerful so fast that I quickly begin to long for the simple days of being 3rd level when finding a +1 weapon was a big deal.
Yeah, i remember 3.5 days, where levels 4-8 was sweet spot. In 5e, that's 3-10. IMHO, 1-20 campaigns are overrated. Shorter campaign spanning few levels is more condensed and more fun experience.
We're an old group, been playing with these people for ~35 years, and when we didn't play pnp RPGs, we played boardgames.
We did something similar in few instances. Board games are easier to schedule (who shows up, shows up), it's one and done, low to no prep work. Sometimes, we would play one game of Descent, then go out for a couple of beers and just hang out.