Scott Christian
Hero
Both. But, to be clear, I feel burnout happens less often than life happening. The two are different things. Of course, they can collide and exist within the same space, but they are different.Yeah, those reasons all track with me. I feel as if a lot of GMs don't have the luxury of being able to run multiple games. I think you're right that it's often the reverse. GMs and players are already struggling to find the time for games, so once something else (like life) becomes a bigger priority, TTRPG time gets cut, and then the group just collapses.
Do you think that burnout is a symptom of life circumstances, or that people prioritizing their life stuff is a symptom of burnout?
Life happening is often about someone taking a new job, moving, having a kid, etc. It can wreck the social glue or homebase or chemistry of the group. That's not burnout. That is life.
Burnout is people not having fun because they don't feel like playing. I have known people with burnout that had plenty of spare time, they just didn't want to play.
But my top two are still life happening and poor planning.






