Why do so many campaigns never finish? Genuinely curious what others think

Did Dragonlance modules happen before or after the Enemy Within Campaign for WFRP?
Before.

A quick google shows the WFRP campaign as being "late 1980s" and that WFRP as a system didn't exist until 1986.

Dragonlance started in 1984 with DL-1 Dragons of Despair and modules (and novels) came thick and fast after that until DL-12 Dragons of Faith came out in 1986.
 

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Aside from Slavers -> Giants -> Drow -> Demonweb, Temple of Elemental Evil, and some other odd bits, the phenomenon really derives from when Paizo published Dungeon and Dragon magazines with Adventure Paths.
I figure Chaosium’s various Call of Cthulhu campaigns also have some influence on the format, particularly Masks of Nyarlathotep.
 

I figure Chaosium’s various Call of Cthulhu campaigns also have some influence on the format, particularly Masks of Nyarlathotep.

Perhaps, though I wasn't trying to list "influences".

I was responding to "Perhaps we never played (A)D&D as intended...." The point was that the format seemed to come to be a major player in the RPG scene around when Paizo started publishing Adventure Paths, making it more like 3.5e time, not AD&D time.
 
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