In particular, the following skills should be calculated:
combat skill* - the monster equivalent of unarmed combat is simply called combat.
perception - this may be named after the creature’s special senses, such as scent, hearing, etc., or it may juts be called perception.
movement skill* - this may be running or some similar skill.
tactics or reactions - the monster should have one of these two skills.
social skill(s)* - this optional skill, especially for tricksters and supporters, might include bluffing, intimidation, persuasion, and so on.