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General Tabletop Discussion
*Dungeons & Dragons
Why do Sorcerers have so few spells compared to other full Casters
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<blockquote data-quote="RulesJD" data-source="post: 6797845" data-attributes="member: 6808367"><p>Yeah, I'm calling bull on Sorcs being under powered because a lack of spells known.</p><p></p><p>1. Dragon Sorcs get significantly higher (relative to Wizards) HP and Con saves. That alone is worth its weight in gold. They also effectively get +1 spells known because they don't need to prepare Mage Armor (everyone seems to forget that). </p><p></p><p>2. People apparently have zero idea how to use Metamagic. Everyone loves Quickened and Twinned. Screw that, Quickened + Heightened. Do you have any idea how many BBEG fights I've ended on my wild magic sorc because of Bend Luck + Heightened Banishment/Hold Person/etc.? A Divination Wizard can *maybe* do that once or twice a long rest because of their Portent rolls, but that's far from the nigh guarantee of the Wild Magic Sorc.</p><p></p><p>Even Draconic Sorcs get their +cha damage boost at level 6, well before Evocation Wizards pick it up at level 10 (rarely seen in most campaigns). That means significantly higher damage on their Fireballs/etc, especially if you disregard the idiotic Sage Advice about it only applying to 1 ray of a Scorching Ray. </p><p></p><p>3. For Draconic Sorcs, show me any level 14 Wizard ability that even comes close to matching zero concentration at-will perma flying?</p><p></p><p>Also, the Wild Magic table speaks for itself. By level 14 you should be encouraging your DM to let you roll after every spell and using Tides of Chaos every chance you get. </p><p></p><p>4. Sorcs have TREMENDOUSLY better multiclass options. Should this be a consideration? Probably not, but it's still true. Because they pick up con save proficiency already, they don't need to burn a feat on Res (con) or take their first level in a non-caster class. The synchronicity between Sorc x/Warlock 3 is ridiculously overpowered for a Sorc. Short rest rechargable Heightened Suggestion Spells is completely broken and requires the DM to break the rules around your character. </p><p></p><p>Are Wizards powerful? Absolutely. Terrifyingly so at higher levels. But the VAST majority of games that take place at lower levels where a Wizard is instagibbed by an enemy even looking sideways at them and fail their concentration saves all the time? Sorcs are significantly better.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6797845, member: 6808367"] Yeah, I'm calling bull on Sorcs being under powered because a lack of spells known. 1. Dragon Sorcs get significantly higher (relative to Wizards) HP and Con saves. That alone is worth its weight in gold. They also effectively get +1 spells known because they don't need to prepare Mage Armor (everyone seems to forget that). 2. People apparently have zero idea how to use Metamagic. Everyone loves Quickened and Twinned. Screw that, Quickened + Heightened. Do you have any idea how many BBEG fights I've ended on my wild magic sorc because of Bend Luck + Heightened Banishment/Hold Person/etc.? A Divination Wizard can *maybe* do that once or twice a long rest because of their Portent rolls, but that's far from the nigh guarantee of the Wild Magic Sorc. Even Draconic Sorcs get their +cha damage boost at level 6, well before Evocation Wizards pick it up at level 10 (rarely seen in most campaigns). That means significantly higher damage on their Fireballs/etc, especially if you disregard the idiotic Sage Advice about it only applying to 1 ray of a Scorching Ray. 3. For Draconic Sorcs, show me any level 14 Wizard ability that even comes close to matching zero concentration at-will perma flying? Also, the Wild Magic table speaks for itself. By level 14 you should be encouraging your DM to let you roll after every spell and using Tides of Chaos every chance you get. 4. Sorcs have TREMENDOUSLY better multiclass options. Should this be a consideration? Probably not, but it's still true. Because they pick up con save proficiency already, they don't need to burn a feat on Res (con) or take their first level in a non-caster class. The synchronicity between Sorc x/Warlock 3 is ridiculously overpowered for a Sorc. Short rest rechargable Heightened Suggestion Spells is completely broken and requires the DM to break the rules around your character. Are Wizards powerful? Absolutely. Terrifyingly so at higher levels. But the VAST majority of games that take place at lower levels where a Wizard is instagibbed by an enemy even looking sideways at them and fail their concentration saves all the time? Sorcs are significantly better. [/QUOTE]
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Why do Sorcerers have so few spells compared to other full Casters
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