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Community
General Tabletop Discussion
*Dungeons & Dragons
Why do Sorcerers have so few spells compared to other full Casters
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<blockquote data-quote="MoonSong" data-source="post: 6797978" data-attributes="member: 6689464"><p>Ok, maybe then a Myth? And how do you think an extra slot will help if you don't know enough spells to contribute right now? </p><p></p><p></p><p></p><p>But you are assuming both blasting sorcerer and game mastery from both the player and DM. And if by your own admission nothing over tenth level counts, then nothing a high level sorcerer can do counts either -and ignoring the errata is houserules realm-. Low level wizards are useful to the party, low level sorcerers can only bring [slightly better] firepower and nothing else. at first level a sorcerer can only bring her specialty to the game, and is not even better at it than the wizard that can duplicate that specialty and still do more. Specialized in combat? the wizard has enough room to use those spells and more -because even if eh has to prepare and cast mage armor, he still has three other prepare spaces and can recover the slot, and he has the choice to do something else if he is a dwarf-. Specialized in non-combat? you are irrelevant as the wizard can do exactly the same -actually more as he has spells you never will- and still go for combat. </p><p></p><p>At second level the wizard gets a fancy school ability and two known spells, a sorcerer only a single spell and a slot -the wizard already has-. At third level sorcerer gets metamagic, just at the cost of those extra slots, while the wizard can regain yet another slot and still use those fancy school abilities. </p><p></p><p>Metamagic doesn't really help that much outside of blasting or Twin shenanigans. And the "good" metamagics are extremely boring and uninspiring, while the flavorful ones are actually a way to drain your resources quickly, but add little to counter the fact you only know 4 spells.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6797978, member: 6689464"] Ok, maybe then a Myth? And how do you think an extra slot will help if you don't know enough spells to contribute right now? But you are assuming both blasting sorcerer and game mastery from both the player and DM. And if by your own admission nothing over tenth level counts, then nothing a high level sorcerer can do counts either -and ignoring the errata is houserules realm-. Low level wizards are useful to the party, low level sorcerers can only bring [slightly better] firepower and nothing else. at first level a sorcerer can only bring her specialty to the game, and is not even better at it than the wizard that can duplicate that specialty and still do more. Specialized in combat? the wizard has enough room to use those spells and more -because even if eh has to prepare and cast mage armor, he still has three other prepare spaces and can recover the slot, and he has the choice to do something else if he is a dwarf-. Specialized in non-combat? you are irrelevant as the wizard can do exactly the same -actually more as he has spells you never will- and still go for combat. At second level the wizard gets a fancy school ability and two known spells, a sorcerer only a single spell and a slot -the wizard already has-. At third level sorcerer gets metamagic, just at the cost of those extra slots, while the wizard can regain yet another slot and still use those fancy school abilities. Metamagic doesn't really help that much outside of blasting or Twin shenanigans. And the "good" metamagics are extremely boring and uninspiring, while the flavorful ones are actually a way to drain your resources quickly, but add little to counter the fact you only know 4 spells. [/QUOTE]
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General Tabletop Discussion
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Why do Sorcerers have so few spells compared to other full Casters
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