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General Tabletop Discussion
*Dungeons & Dragons
Why do Sorcerers have so few spells compared to other full Casters
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<blockquote data-quote="Huntsman57" data-source="post: 6798688" data-attributes="member: 6803721"><p>Well, a Sorc isn't just a blaster. He's also a highly effective buffer.</p><p></p><p>In any event, I think there's an RP answer and a mechanics answer to your question. </p><p></p><p>On the RP end of things I believe even non wild magic sorcs are considered beings who are conduits for controlling powerful energies that do not easily bow to the whims of that conduit. Creating more subtle effects is simply not possible. So, if the Wizard is a rapier, then the Sorc is the warhammer.</p><p></p><p>On the mechanics side of things, I think there are several spells that based on the mechanics of 5E, the developers may believe (not that I share the belief) would be OP if they could benefit from the effect of Sorc metamagic abilities like twin spell.</p><p></p><p>For myself, while there are a few non-damage based save or suck spells and utility spells that I do see value in, overwhelmingly I prefer effects that have guaranteed results over those that a single saving throw could cancel out, particularly in 5E when most of these effects allow renewed saves every round. As an example, Confusion was among my favorite spells in 2E. The level hasn't changed but its effectiveness has gone into the toilet. I'll take a guaranteed buff, or guaranteed damage over a 5E save or suck any say of the week. I may miss the versatility from a few utility spells, or those rare non damage based spells that aren't save for no effect, but overwhelmingly the Sorc does offer 90% of the spells I value along with the metamagic ability to make them all the more potent.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6798688, member: 6803721"] Well, a Sorc isn't just a blaster. He's also a highly effective buffer. In any event, I think there's an RP answer and a mechanics answer to your question. On the RP end of things I believe even non wild magic sorcs are considered beings who are conduits for controlling powerful energies that do not easily bow to the whims of that conduit. Creating more subtle effects is simply not possible. So, if the Wizard is a rapier, then the Sorc is the warhammer. On the mechanics side of things, I think there are several spells that based on the mechanics of 5E, the developers may believe (not that I share the belief) would be OP if they could benefit from the effect of Sorc metamagic abilities like twin spell. For myself, while there are a few non-damage based save or suck spells and utility spells that I do see value in, overwhelmingly I prefer effects that have guaranteed results over those that a single saving throw could cancel out, particularly in 5E when most of these effects allow renewed saves every round. As an example, Confusion was among my favorite spells in 2E. The level hasn't changed but its effectiveness has gone into the toilet. I'll take a guaranteed buff, or guaranteed damage over a 5E save or suck any say of the week. I may miss the versatility from a few utility spells, or those rare non damage based spells that aren't save for no effect, but overwhelmingly the Sorc does offer 90% of the spells I value along with the metamagic ability to make them all the more potent. [/QUOTE]
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Why do Sorcerers have so few spells compared to other full Casters
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