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General Tabletop Discussion
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Why do Sorcerers have so few spells compared to other full Casters
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<blockquote data-quote="CapnZapp" data-source="post: 6799920" data-attributes="member: 12731"><p>There really needs to be a couple of specifically "wild" spells that cater to the image of the Wild Mage. </p><p></p><p>Not asking for many; as little as three would probably suffice (one level 1 spell, one level 3 spell, and one high-level spell would do it). </p><p></p><p>These spells should default to chaotic random results, but allow the wild mage to get better results (thanks to the subclass abilities). </p><p></p><p>At least the third level spell should be damage-dealing spell with an attack roll, rather than the target saving. </p><p></p><p>---</p><p></p><p>As for the Draconic subclass, it's better off, so I really don't think it absolutely must have any unique spells. But since there are dragon spellcasting supplements for previous editions, it should be easy to find the same number of unique additions to that subclass.</p><p></p><p>---</p><p></p><p>Note: I'm not even asking that these spells get added as bonus spells(although that would be nice, wouldn't it?). </p><p></p><p>Just having them on the spell list is the minimal nod I'm asking for. </p><p></p><p>(Meaning that all Wild Mages won't take all the "wild" spells, just like you don't have to take Confusion, arguably the "wildest" standard spell. For example)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6799920, member: 12731"] There really needs to be a couple of specifically "wild" spells that cater to the image of the Wild Mage. Not asking for many; as little as three would probably suffice (one level 1 spell, one level 3 spell, and one high-level spell would do it). These spells should default to chaotic random results, but allow the wild mage to get better results (thanks to the subclass abilities). At least the third level spell should be damage-dealing spell with an attack roll, rather than the target saving. --- As for the Draconic subclass, it's better off, so I really don't think it absolutely must have any unique spells. But since there are dragon spellcasting supplements for previous editions, it should be easy to find the same number of unique additions to that subclass. --- Note: I'm not even asking that these spells get added as bonus spells(although that would be nice, wouldn't it?). Just having them on the spell list is the minimal nod I'm asking for. (Meaning that all Wild Mages won't take all the "wild" spells, just like you don't have to take Confusion, arguably the "wildest" standard spell. For example) [/QUOTE]
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Community
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Why do Sorcerers have so few spells compared to other full Casters
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