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General Tabletop Discussion
*Dungeons & Dragons
Why do Sorcerers have so few spells compared to other full Casters
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<blockquote data-quote="famousringo" data-source="post: 6800585" data-attributes="member: 6792445"><p>Well, let's not just wish for it. Let's cook up some ideas! Here are a few spells I've dreamed up:</p><p></p><p></p><p></p><p>This is basically a metamagic support ability that lets the sorcerer cast most spells his buddies have prepared in a roundabout way. Handy if you really need the cleric to cast Raise Dead again, or if another caster has the 'right' spell for a situation, but no slots for it. </p><p></p><p></p><p></p><p>Another "metamagic" spell. Basically Thaumaturgy with some teeth. I like the little intimidate bonus that leverages the sorcerer's magical might into his social role. My only concern is that combining this spell with Channel Dwoemer and Twin Spell breaks the magic economy pretty hard, so one of these might have to go.</p><p></p><p></p><p>For the dragons, obviously. Does less average damage than a Fireball and has a shorter range and smaller area, but the damage versatility and good scaling hopefully free up spells known for things other than blasting.</p><p></p><p></p><p>A control spell for the "wild" ones. Also fun at parties. Not sure I got the balance right. Maybe should require concentration? Be a higher level AoE?</p><p></p><p>I'm missing a good cantrip. I thought maybe a single round version of Psychedelia might be the ticket, but the idea of a sorcerer just constantly badgering a boss with it seems too powerful for a cantrip.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6800585, member: 6792445"] Well, let's not just wish for it. Let's cook up some ideas! Here are a few spells I've dreamed up: This is basically a metamagic support ability that lets the sorcerer cast most spells his buddies have prepared in a roundabout way. Handy if you really need the cleric to cast Raise Dead again, or if another caster has the 'right' spell for a situation, but no slots for it. Another "metamagic" spell. Basically Thaumaturgy with some teeth. I like the little intimidate bonus that leverages the sorcerer's magical might into his social role. My only concern is that combining this spell with Channel Dwoemer and Twin Spell breaks the magic economy pretty hard, so one of these might have to go. For the dragons, obviously. Does less average damage than a Fireball and has a shorter range and smaller area, but the damage versatility and good scaling hopefully free up spells known for things other than blasting. A control spell for the "wild" ones. Also fun at parties. Not sure I got the balance right. Maybe should require concentration? Be a higher level AoE? I'm missing a good cantrip. I thought maybe a single round version of Psychedelia might be the ticket, but the idea of a sorcerer just constantly badgering a boss with it seems too powerful for a cantrip. [/QUOTE]
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General Tabletop Discussion
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Why do Sorcerers have so few spells compared to other full Casters
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