redrick
First Post
I'm always amazed at how many people use "XP when the DM feels like it". I hate hate hate that with a passion to the point where I'd rather not play D&D at all that play under that system.
If we as players come up with a clever way to kill your creature worth a ton of XP, I would be pretty angry if you just hand waved that into the "milestone leveling" system. Otherwise where is the risk vs reward?
I'm not sure if this is partially in response to me or not, but, yes, to be clear, my players received XP for the whole combat. We just didn't go through the tedium of finishing it.
I would say, for the most part, I agree with you, though I think objective based XP is OK so long as it is objectively determined before the players hit the adventure. So, if I say, "finding the treasure is with 2,000 XP," my players should get that XP, even if they manage to do it without facing the treasures guardian. The XP should be about how hard I thought something should be, not how hard it looked when the players were done with it.
And players should never be penalized or rewarded, via XP, for which tactics they use to achieve a certain goal, unless those tactics also achieve a secondary goal.
(For the record, we play killing monsters=XP, but not sure I'll do that for my next campaign.)