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Why do we need Mechs?

Imagine, if you will:

* ... that transforming mechs have become streamlined so that there are 'civilian' models (not unlike the Hummer).
* ... that the world is SO MESSED UP that any civvy who can afford it will want to protect themselves from alien invasion/other people with mechs
* ... that said mechs transform for easy mobility.

Now you have consumer-model battle platforms. Or M.A.S.K., perhaps. Or Transformers if people sat in their heads.
 

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In Battletech, 'Mechs serve a number of purposes:

1) They are all-terrain, in the broadest sense of the word. Unlike a tank or a hovercraft, 'Mechs can go into very mountainous terrain.

2) They are more maneuverable than traditional armor. Armor works just like tanks and cars do now. They move forward, and you adjust the speed of the treads or turn the front wheels in order to turn. A 'Mech can maneuver much like a human can, juking from side to side, making abrupt changes in direction, especially when coupled with jump jets that can fire laterally.

3) They affect both side psychologically. For your side, they are a great, immediately recognizable rallying symbol. That view of a friendly Atlas remaining standing while the smoke from entire salvos of missiles and autocannons dissipates can hearten any soldier who sees it. On the other hand, that same Atlas remaining standing will dishearten the enemy side. There's a reason the Atlas' head is shaped like a skull.

4) They represent a sort of "noble warrior" like a knight. Mechwarriors are incredibly popular on Solaris VII, and most people who own 'Mechs are fairly rich. This also feeds into the psychological side of the world--not necessarily combat, but life in general. The Mechwarrior is the ultimate soldier. He represents the best the Draconis Combine/Federated Suns/whatever other Successor State has to offer. A dispossessed mechwarrior is scarcely a warrior at all.

In a show like Gundam, they serve a similar purpose psychologically. In the first series, people feared a red Zaku. The Zeon troops couldn't care less about the core fighters, but they feared the Gundam. Another reason is ease of mission profiling. Since mobile suits have hands, they can use weapons that are shaped like normal humans would use. Swapping weapons requires nothing more than dropping the current weapon and picking up a new weapon. The fact that a beam rifle operated exactly like a normal soldier's rifle, the bazooka operated exactly like a soldier's rocket launcher, and so on also reduced training time; it made operation of weapons intuitive, requiring minimal training.

The reason you see a lot of melee combat with beam sabers and heat weapons in Gundam is because that series also had the added problem of Minovsky particles. Since they made radar effectively useless in battle, all enemies had to be identified at visual range. Therefore, all battles took place within very close ranges. That made melee combat a common occurence (as opposed to Battletech, where melee combat was a rarity, and only a few mechs, like the Hatchetman, Axman and No-dachi could truly engage in meaningful melee combat.

Speaking specifically to the Veritechs from Robotech/Macross (and the alpha and beta fighters from Mospaeda), they work much like the Zeta Gundam. They can use their fighter modes for speed, which allowed for interception of enemies at range. Their battloid modes provided the most firepower, using the same concept as the mobile suit. The guardian mode supposedly combined some of the speed of the fighter with some of the firepower of the battloid.

It should be noted that Battletech actually had transformable 'mechs early on, having used a number of designs from Macross. Those designs were later scrapped, and they were considered (in the fiction) too expensive to maintain because of their transformation mechanisms.

In Macross, though, the veritech is created using alien technology, and it's quite possible that such a design does not compromise structural integrity. It's the sci-fi version of "a wizard did it."

You're not going to find a real hard sci-fi reason to have mecha of any kind bigger than, say, the mecha in Avatar, the exosuits in Exo-Squad, or the one used by Ripley in Aliens. The real reason mecha exist is because they are awesome. They look vaguely human, and it's easier to see a mecha destroyed than it is to see a human killed.

edit: I'll add that until the Mackie, mechs in the Battletech universe were for construction, cargo loading, and so on. After the Word of Blake Jihad, when the HPG network went down, a lot of Battlemechs were destroyed or deactivated, and those mechwarriors found work using Agromechs and Constructionmechs. Those would later be repurposed for war, as well.
 
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In Battletech, 'Mechs serve a number of purposes:

1) They are all-terrain, in the broadest sense of the word. Unlike a tank or a hovercraft, 'Mechs can go into very mountainous terrain.
They say that, but it's not really true.

There is a very good explaination for huge mechs in Neon Genesis Evangelion. However, the reason is "magical aliens and soul energy", so this probably doesn't work for almost any other setting. ^^
 

Mecha are an alternate branch of futuristic (or even past) technology. If you want to make a "likely" path of future technology, I don't see mecha in it. Not as weapon platforms, anyway.

'Mechs can work in an ultratech setting - because anything can work there. If combat is a hyperspace event, anti-gravity is common, and we ignore physics as we know it, then combat can be anything we like to imagine it as. Also, mechs would work in a virtual combat environment - again because anything works there.

Mecha can work in specific settings for setting-specific reasons - mostly cultural ones. If war is mostly a sport, that sport can have any desired set of rules, including mechs.

They work in "Future that never was" settings, like the Jetsons - the future as it looked in the 20's, 30's. 50's or 70's, or even steampunk. Because then technology developed along different paths, and some of the experiences we have from RL are postulated to be untrue.

If you postulate a technology that makes "reasonable" weapons systems obsolete (like the shields of Dune), that can make mecha feasible. Say that mechs use a neural interface identification that only works with a humanoid frame. This is most likely just not true - people interface very well with all kinds of vehicles today, experiencing the vehicle as an extension of themselves with no neural control - but it can be postulated to be true to enforce the setting. Or targeting computers that can very precisely predict the movement of most vehicles, but are confounded by the bounding moves of 'mechs.... Also not likely.

Mechs are a power fantasy, a myth of being huge and invincible, and belong in fantasy - either future fantasy or as Tuft suggested in high fantasy as an extension of the knight's armor.
 

I am a bit of a mech fan. I wantet to quote some pro-mech speculation too. Unlikely as they are in our future, they will probably remain popular in fiction.

A mech makes a good story element, for several reasons.

Mechs are disposable. You can have it shot to pieces, and the pilot is still alive and available for the rest of the plot. Combatants are kind of immortal.

Mechs are one-man vehicles. This makes the pilot naturally heroic, like a knight.

Mechs are super-anthropomorphic and highly expressive, which is important in visual media. They can be humorous when interacting with normal people, and in animation we interpret their movement like we interpret human gestures. This means they are both human and machine at once. Of course, this is less important in a game than in anime.

Mechs are expensive, which means it makes sense for there to be few of them. This increases the feeling of being selected (adds to heroism), and reduces the number of characters in the story to a comprehensible number.

Mechs are unlikely technologically - they need something mystic to work.Wwhich in turn makes it reasonable to assume that pilots need some special quality, some destiny or semi-divine element, again making them more heroic. This way, their very sillyness makes them more heroic.
 


When two people love each other very much, they have a special hug...


Oh, wait. You said "Mechs"

Sorry, I misheard.

Let's talk about Mechs, baby
Let's talk about huge machines
Let's talk about all the good things
And the bad things that may be
Let's talk about Mechs
Let's talk about Mechs
Let's talk about Mechs
Let's talk about Mechs
 

I think y'all are thinking the wrong direction. You are trying to use our baseline reality to justify up for giant robot suits.

If you want giant robot suits, you have start with the base assumption that they exist and are practical, and then tech down and try and figure out what new technology has been developed that made mecha better than a tank.

I'd vote for mecha being fast, maneuverable, maybe synched up to the human brain for instant reaction time, with a new lightweight but strong armor alloy to account for the giant size. Basically, they are the new tank except they can deploy themselves anywhere.
 

You could simply make mechs cooler. In a really old anime I saw (probably around 1990, that long ago), combats involved mecha and fighter jets. Only fighter aces could become mecha pilots.

A mecha was more expensive, but you could be reasonably assured the pilot was more skillful.
 

You could simply make mechs cooler. In a really old anime I saw (probably around 1990, that long ago), combats involved mecha and fighter jets. Only fighter aces could become mecha pilots.

Hey, 1990 ain't that long ago ;)

I'd also like to point out that the Macross mechs size was also influenced by the fact that the aliens they were battling were about 45' tall (though, there are problems with the real-world physics of 45' tall "humans")
 

Into the Woods

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