Why do we need thieves??

I hope OP is more forthcoming in future posts what their actually intent is to save us all time trying to figure it out. Nothing deflates a topic like realizing it was just a setup to humble brag about their own product.
Or you could just ask???
As far as market research goes...no not in an official capacity anyways. The book has for a long time now been written in it's complete form. It is highly unlikely that anything said on this forum would have any effect on my book. What I am here to do is learn about the people who may be my target audience. The tone they use, the moods, and how passionately they feel about their own preferences. Just as you might seek to test me, I also have that same desire. So if your curious I fully invite you to just ask me directly. If it isn't too revealing I will share.

That said, perhaps it is just the fact it is an online community but I find people in general more eager to be confrontational, or disrespectful rather than open minded. An online community that would meet my needs would be open minded, fair and offer constructive criticism. People would be eager to try out my system, and find out more. Instead I find little of that and in its place an almost hostile environment. As far as I know no one here holds a degree in Roleplaying games so as far as I can tell, many of us will come with our own preferences, ideas, and presentation of how things might be.

At the same time it is also fair to assume that people may have a different approach. I am aware many of you have perhaps vast experience in a multitude of gaming areas. That said what doesn't work for you, might work for me. What you might focus on could be game balance, where my focus might be character expression and roles. Despite your vast knowledge, someone may have found a way to make it work. I have told people since the beginning, Do not play my system like DnD, you will not do well. And in this case I might suggest that those of you comparing this to what you think an RPG should be, might be surprised when it is not what you think it is..

I make no claims about knowing everything or being more experienced or any other ego based claim. I am passionate about my work and have put a lot into it, not just the work but the thought as well. My work could speak for itself, but before it can, I need a community. Support is paramount, nothing is more transparent than that.
 

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Or you could just ask???
I did!:
@1QD
If this is the case, then I suggest name dropping some specific systems and examples for us to answer your question better since leaving it open to "all systems" is too vague to help you.

An online community that would meet my needs would be open minded, fair and offer constructive criticism. People would be eager to try out my system, and find out more. Instead I find little of that and in its place an almost hostile environment. As far as I know no one here holds a degree in Roleplaying games so as far as I can tell, many of us will come with our own preferences, ideas, and presentation of how things might be.
Doesn't really work that way, unfortunately. I recommend "Nobody Wants to Read Your Sh*t". It's helped me set realistic expectations.
 

Could you explain how this is relevant to the discussion? I am not sure how introducing force powers and an unlockable weapon. It does not back up the point that you can make the same argument for warrior. Which my point here refutes.

Because in a discussion about games of make-believe with dragons and magic and vorpal swords, the odds of a real life MMA fighter beating up a real life software engineer isn't really relevant, either.
 

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