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General Tabletop Discussion
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why do we not have an arcane half caster?
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<blockquote data-quote="pming" data-source="post: 8199777" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>...and therein lies the rub. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>At some point, which is likely different for many people, that "line" of "just enough" or "too much" magic is different. I think the EK has a more than acceptable ratio of martial to magic. It's not perfect, but hey, it's 5e; nothings 'perfect'.</p><p></p><p></p><p>This is where I toss in the obligatory go-to response from my perspective: "Ok, so 'make' a Paladin of The Arcane who have a religious-devotion and reverence to the very forces of magic (kinda like a druid and nature). "Make a Paladin, but here's the list of Wizard spells you choose from to have in your Spell-Mantra Book. Oh, and you don't affect Undead, you affect Magical Constructs. Here's the sheet on the specifics...".</p><p></p><p>If I had the time and my PHB I'm sure I could "whip up" a "Paladin of The Arcane" in about 5 minutes for the base; then another half hour for the spell lists. Easily under an hour.</p><p></p><p>That's the great thing about RPG's with 'simplistic' rules; it's dirt simple to swap out one thing for another. This is one of the key reasons why 3e completely failed for me and my group...mostly because we couldn't remove the Feat and Multiclass systems, to be honest. Glad to see they are OPTIONAL in 5e! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8199777, member: 45197"] Hiya! ...and therein lies the rub. ;) At some point, which is likely different for many people, that "line" of "just enough" or "too much" magic is different. I think the EK has a more than acceptable ratio of martial to magic. It's not perfect, but hey, it's 5e; nothings 'perfect'. This is where I toss in the obligatory go-to response from my perspective: "Ok, so 'make' a Paladin of The Arcane who have a religious-devotion and reverence to the very forces of magic (kinda like a druid and nature). "Make a Paladin, but here's the list of Wizard spells you choose from to have in your Spell-Mantra Book. Oh, and you don't affect Undead, you affect Magical Constructs. Here's the sheet on the specifics...". If I had the time and my PHB I'm sure I could "whip up" a "Paladin of The Arcane" in about 5 minutes for the base; then another half hour for the spell lists. Easily under an hour. That's the great thing about RPG's with 'simplistic' rules; it's dirt simple to swap out one thing for another. This is one of the key reasons why 3e completely failed for me and my group...mostly because we couldn't remove the Feat and Multiclass systems, to be honest. Glad to see they are OPTIONAL in 5e! :) ^_^ Paul L. Ming [/QUOTE]
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why do we not have an arcane half caster?
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