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D&D General why do we not have an arcane half caster?

why do we not have an arcane half caster? not like the endless homebrews or the classes from other game like magus (which has so little to lean in to)
in a 50 year old game how has one not carved out a role for itself yet?
have no books come out with a sufficiently thematic one to rip off yet?

it bugs me as it seems like such an obvious class idea?
 
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Asisreo

Archdevil's Advocate
why do we not have an arcane half caster? not like the endless homebrews or the classes from other game like magus (which has so little to lean in to)
in a 50 ear old game how has one not carved out a role for itself yet?
have no books come out with a sufficiently thematic one to rip off yet?

it bugs me as it seems like such an obvious class idea?
Forgive me if I'm mistaken but is Artificer not the current Arcane Half Caster?

And if I recall correctly, bards also used to be Arcane Half Casters in previous editions.
 


Forgive me if I'm mistaken but is Artificer not the current Arcane Half Caster?
I think Artificer is kind of a mish-mash like the Bard. Mostly Arcane spells but a decent smattering of Divine spells, too.

So maybe the Artificer is half of a half Arcane caster? Or maybe more than half... someone else can do the math to figure out the actual arcane:divine spell ratio... lol
 


tetrasodium

Legend
Supporter
why do we not have an arcane half caster? not like the endless homebrews or the classes from other game like magus (which has so little to lean in to)
in a 50 ear old game how has one not carved out a role for itself yet?
have no books come out with a sufficiently thematic one to rip off yet?

it bugs me as it seems like such an obvious class idea?
For whatever reason wotc made them full casters in 5e. Bard & maybe warlock used to be arcane half casters. Artificer used to be 2/3 caster & is now half caster
 

why do we not have an arcane half caster? not like the endless homebrews or the classes from other game like magus (which has so little to lean in to)
in a 50 ear old game how has one not carved out a role for itself yet?
have no books come out with a sufficiently thematic one to rip off yet?

it bugs me as it seems like such an obvious class idea?
In the games 50 (47?) year history it HAS had arcane half-casters. The Paramander is one example.
 

CleverNickName

Limit Break Dancing
It's been argued here on ENWorld that the Bard, the Artificer, the Eldritch Knight, and the Arcane Trickster are all different flavors of "half caster" that use arcane magic. The Warlock also, but I think that argument is a bit weaker than the others.
 

Alzrius

The EN World kitten
Getting rather obscure here, but the 3.5 Dragon Compendium Vol. I presents the updated Jester class (from Dragon #60) as a half-caster, in that it can cast up to 6th-level arcane spells.
 

Kobold Avenger

Adventurer
In 3e there was the annoying tendency to make spells different levels for the Bard to have them fit as the 2/3 caster. Something that was normally a 9th level spell, became a 6th level spell so that Bards could use them. Not only that but there was a prestige class for Bards called the Sublime Chord who's entire reason for existence was "Shouldn't the Bard have 9th level spells?" So in 5e, they just made the Bard a full caster, no more needing to change around spell levels because it was something that suited the class. They just made sure the Bard got appropriate spells fit the class (barring Magic secrets), and there's no need for a Sublime Chord anymore.
 

It's been argued here on ENWorld that the Bard, the Artificer, the Eldritch Knight, and the Arcane Trickster are all different flavors of "half caster" that use arcane magic. The Warlock also, but I think that argument is a bit weaker than the others.
I think bard and artificer are way more than "half" casters, even going back to their origins. It's hard to say what a "half caster" is now, since many of the classes that used to acquire spellcasting only at high levels get their spells much sooner.
 


cbwjm

Hero
I wouldn't mind there being an arcane half-caster, something that can represent the old fighter/mage from 2e and earlier or the various prestige classes in 3e and sword mage in 4e. The eldritch knight just doesn't provide enough magic for what I want, the bladesinger leans too much to the magic side of things. I'd like there to be a nice middle ground with a similar structure to the paladin and ranger, a martial class that splits their skills between martial and arcane magic as the paladin and ranger splits their skills between martial and divine/nature magic.
 

CleverNickName

Limit Break Dancing
I think bard and artificer are way more than "half" casters, even going back to their origins. It's hard to say what a "half caster" is now, since many of the classes that used to acquire spellcasting only at high levels get their spells much sooner.
Yep. I'm not saying I agree with all of these arguments, just that I can follow the trains of thought behind them.

If it were up to me, I'd just alternate between levels of Wizard and Fighter, and refer to myself as "Fesselrinn, the Spellblade" or whatever. Nothing else really feels right to me.
 


Charlaquin

Goblin Queen
I think bard and artificer are way more than "half" casters, even going back to their origins. It's hard to say what a "half caster" is now, since many of the classes that used to acquire spellcasting only at high levels get their spells much sooner.
I’m pretty sure half caster refers to the pace at which the caster gains new spell slots. Half casters (Artificer, Paladin, and Ranger) gain new spell slots at precisely half the pace full casters (Bard, Cleric, Druid Sorcerer, and Wizard) do. There are also 1/3 casters (Arcane tricksters, Eldritch knights) which gain spell slots at one third the pace full casters do. Warlock is an outlier that advances differently than other casters.
 

aco175

Legend
I guess my question is what the other half is?

I would like a half caster, but couldn't I just multiclass? I played a Arcane Trickster which I would consider a half-caster, a thief-wizard. I did not care for it as much, perhaps a wizard-thief half-caster would play better. I also just noticed that it fells like all the mage archetypes are more casters and not a mage that also fights or thieves. I know that there is a fighter that also mages and a thief that also mages, but the feel of the class can be different.
 


I guess my question is what the other half is?

In the usage of the jargon, half, 2/3, and 1/3 refer to how a caster's spellcasting relates to a "full caster", meaning one who gets a full progression to 9th level spell slots, rather than to how much of a class's design is dedicated to being a caster.
 

Lycurgon

Villager
Since OD&D with the Elf class there have been options for arcane warriors. In 1st and 2nd Ed Elves could multiclassing as Fighter/Magic-users, gaining levels in both at the same time. 3rd had some class options added as more books came out (as well as prestige class options too). The Hexblade and Duskblade were the most notable. 4th Ed had the Swordmage.
Some elements of these have made it into 5th edition. The Bladesinger cantrips from SCAG and now Tasha's are reworks of the Swordmage powers. Hexblade got turned into a subclass rather than it's own class.

But I totally agree that it is something that should be developed in its own right. None of the current options do quite what I would like for a arcane Gish. I think they should make a 5th Ed Swordmage and make the Duskblade one of the subclasses. There are so many concepts that could be made into subclasses.
 

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