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General Tabletop Discussion
*Dungeons & Dragons
why do we not have an arcane half caster?
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<blockquote data-quote="DEFCON 1" data-source="post: 8199825" data-attributes="member: 7006"><p>You are of course completely incorrect. If what you said was true, there'd BE an arcane half-caster in the game because people have been clamoring for this idea for decades. But it's never stuck. Not once.</p><p></p><p>The people in D&D have tried to create this idea dozens of times. Either the actual company that designs D&D has tried it, or the swarms of third-party producers have tried it, or all the randos on DMs Guild have tried to make one.</p><p></p><p>And none of them last and none of them show up beyond a single article or a single edition (if that).</p><p></p><p>Why? Because the theme of "big buff warrior that swings a sword and cast spells too" does <em>nothing</em> to suggest needing your own class. And it doesn't matter that designers could come up with all-new mechanics for this so-called class. That doesn't matter. It's <em>never</em> mattered. The game mechanics ARE NOT what the issue is. If the best or only reason for coming up with a new class idea is "Hey, we can make some new mechanics!"... it ain't gonna work. Story is what matters. Mechanics do not.</p><p></p><p>So until someone comes up with an actual in-world reason why a warrior that mixes magic in with their weapon use needs to be its own job, its own identity, have its own place within the game world... you are going to be left with just recycling the same tired attempts that people have made over and over and over and over again because nothing "official" ever stands the test of time. Sorry. That's just how it is.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8199825, member: 7006"] You are of course completely incorrect. If what you said was true, there'd BE an arcane half-caster in the game because people have been clamoring for this idea for decades. But it's never stuck. Not once. The people in D&D have tried to create this idea dozens of times. Either the actual company that designs D&D has tried it, or the swarms of third-party producers have tried it, or all the randos on DMs Guild have tried to make one. And none of them last and none of them show up beyond a single article or a single edition (if that). Why? Because the theme of "big buff warrior that swings a sword and cast spells too" does [I]nothing[/I] to suggest needing your own class. And it doesn't matter that designers could come up with all-new mechanics for this so-called class. That doesn't matter. It's [I]never[/I] mattered. The game mechanics ARE NOT what the issue is. If the best or only reason for coming up with a new class idea is "Hey, we can make some new mechanics!"... it ain't gonna work. Story is what matters. Mechanics do not. So until someone comes up with an actual in-world reason why a warrior that mixes magic in with their weapon use needs to be its own job, its own identity, have its own place within the game world... you are going to be left with just recycling the same tired attempts that people have made over and over and over and over again because nothing "official" ever stands the test of time. Sorry. That's just how it is. [/QUOTE]
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why do we not have an arcane half caster?
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