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why do we not have an arcane half caster?
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<blockquote data-quote="DEFCON 1" data-source="post: 8199926" data-attributes="member: 7006"><p>I mean that's kind of what the Swordmage was in 4E, and why the Eldritch Knight has Evocation and Abjuration as their two schools. The "magical defender" idea.</p><p></p><p>The only problem is that there hasn't been a job in your prototypical D&D setting that needed this archetype. Now you could certainly invent one-- the same way the Paladin was a wandering holy knight and the Ranger was a wilderness protector, the Swordmage could be the defender of... something. But what?</p><p></p><p>A defender of the nobility? They are the magical bodyguards of kings and counts?</p><p></p><p>A defender of the peasants? They are hedge mages that become the folk heroes of small villages?</p><p></p><p>A protector of reality? They are the guardians of the portals to other worlds?</p><p></p><p>A bulwark against magic? They are the breakers of spellcasters gone amok?</p><p></p><p>What else is there? What other concepts can we come up with? If we try and think in these terms... figure out what these arcane warriors do with their abilities, what people pay them to protect (or what they volunteer to protect)... maybe we will find an identity that everyone will go "Yes! That's it! That's what we want our arcane half-caster to be!" And maybe it'll enter the collective gaming unconsciousness and it become an inevitability that it DOES get added to D&D as a permanent fixture.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8199926, member: 7006"] I mean that's kind of what the Swordmage was in 4E, and why the Eldritch Knight has Evocation and Abjuration as their two schools. The "magical defender" idea. The only problem is that there hasn't been a job in your prototypical D&D setting that needed this archetype. Now you could certainly invent one-- the same way the Paladin was a wandering holy knight and the Ranger was a wilderness protector, the Swordmage could be the defender of... something. But what? A defender of the nobility? They are the magical bodyguards of kings and counts? A defender of the peasants? They are hedge mages that become the folk heroes of small villages? A protector of reality? They are the guardians of the portals to other worlds? A bulwark against magic? They are the breakers of spellcasters gone amok? What else is there? What other concepts can we come up with? If we try and think in these terms... figure out what these arcane warriors do with their abilities, what people pay them to protect (or what they volunteer to protect)... maybe we will find an identity that everyone will go "Yes! That's it! That's what we want our arcane half-caster to be!" And maybe it'll enter the collective gaming unconsciousness and it become an inevitability that it DOES get added to D&D as a permanent fixture. [/QUOTE]
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why do we not have an arcane half caster?
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