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General Tabletop Discussion
*Dungeons & Dragons
why do we not have an arcane half caster?
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<blockquote data-quote="Sword of Spirit" data-source="post: 8200198" data-attributes="member: 6677017"><p>I think there is a clear archetype for a warrior mage but it is really hard to do in D&D because of the team-based design.</p><p></p><p>That archetype is the "fantasy protagonist". From countless video games (with Dragon Warrior as one of the foundational examples), to many popular book series like the Belgariad and the Wheel of Time, often the main character is a sword wielding warrior and a mage.</p><p></p><p>Either the point is that it's a video game and you need to be able to experience all the stuff (so both cast spells and use cool magic swords), and/or it's a story where you are the special unique hero. In pretty much all of these situations, rather than being a half-caster, this character is a full-on full caster, well on their way to archmagedom or some sort of apotheosis who also can effectively fight.</p><p></p><p>It's pretty obvious why none of those concepts are a good fit for D&D. Yet, we've watched the movies, read the books, played the games, and now we want to play our D&D character!</p><p></p><p>It's a compelling concept, but it isn't a half-caster or someone who is an equal member of an adventuring party.</p><p></p><p>For myself, it was the old elf fighter/mage that I wanted the most, and even a half-caster wasn't enough magic on the higher end (you should get plane shift darn it!) so I just made a new full-caster Warrior Mage class that uses the wizard spell list but instead of getting the full wizard package like Bladesinger gets extra fightery stuff.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8200198, member: 6677017"] I think there is a clear archetype for a warrior mage but it is really hard to do in D&D because of the team-based design. That archetype is the "fantasy protagonist". From countless video games (with Dragon Warrior as one of the foundational examples), to many popular book series like the Belgariad and the Wheel of Time, often the main character is a sword wielding warrior and a mage. Either the point is that it's a video game and you need to be able to experience all the stuff (so both cast spells and use cool magic swords), and/or it's a story where you are the special unique hero. In pretty much all of these situations, rather than being a half-caster, this character is a full-on full caster, well on their way to archmagedom or some sort of apotheosis who also can effectively fight. It's pretty obvious why none of those concepts are a good fit for D&D. Yet, we've watched the movies, read the books, played the games, and now we want to play our D&D character! It's a compelling concept, but it isn't a half-caster or someone who is an equal member of an adventuring party. For myself, it was the old elf fighter/mage that I wanted the most, and even a half-caster wasn't enough magic on the higher end (you should get plane shift darn it!) so I just made a new full-caster Warrior Mage class that uses the wizard spell list but instead of getting the full wizard package like Bladesinger gets extra fightery stuff. [/QUOTE]
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why do we not have an arcane half caster?
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