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Community
General Tabletop Discussion
*Dungeons & Dragons
why do we not have an arcane half caster?
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<blockquote data-quote="DEFCON 1" data-source="post: 8200831" data-attributes="member: 7006"><p>If the story doesn't matter, then why <em>haven't</em> we seen an arcane half-caster remain in the game (in the thematic space they think a fighter/wizard should be in, rather than the minstrel Bard and engineer Artificer?)</p><p></p><p>I personally believe it's because none of the classes that have been made have been able to distinguish themselves as anything more than just a fighter/wizard multiclass under a different name. Nothing that has stuck at least. Now yes... the Paladin and the Ranger <em>would</em> be in the same boat if they didn't already have a seat at the table... but <em>they do</em>. So by being grandfathered in over the decades and editions, they have enough champions in the community that the designers know better than to cut them out of whatever new edition is being made. But none of the arcane half-caster classes have that. None of them have nearly enough champions to have demanded this class identity be a part of the game year after year, edition after edition. None of them have stuck. That's just the way it is.</p><p></p><p>Now if you don't want to believe it's because they don't have any in-world identity beyond "warrior who casts arcane spells"... that's up to you. But I don't think you're going to find much traction to get one actually accepted and brought up to the level of the Paladin and Ranger if you don't. It hasn't happened yet. And if all that gets brought to the table for a Gish class is "it's a fighter that uses magic when they fight!", I suspect you're going to still get a whole bunch of "Why does this need to be its own class rather than any of the other arcane warrior subclasses or the fighter/wizard multiclass"?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8200831, member: 7006"] If the story doesn't matter, then why [I]haven't[/I] we seen an arcane half-caster remain in the game (in the thematic space they think a fighter/wizard should be in, rather than the minstrel Bard and engineer Artificer?) I personally believe it's because none of the classes that have been made have been able to distinguish themselves as anything more than just a fighter/wizard multiclass under a different name. Nothing that has stuck at least. Now yes... the Paladin and the Ranger [I]would[/I] be in the same boat if they didn't already have a seat at the table... but [I]they do[/I]. So by being grandfathered in over the decades and editions, they have enough champions in the community that the designers know better than to cut them out of whatever new edition is being made. But none of the arcane half-caster classes have that. None of them have nearly enough champions to have demanded this class identity be a part of the game year after year, edition after edition. None of them have stuck. That's just the way it is. Now if you don't want to believe it's because they don't have any in-world identity beyond "warrior who casts arcane spells"... that's up to you. But I don't think you're going to find much traction to get one actually accepted and brought up to the level of the Paladin and Ranger if you don't. It hasn't happened yet. And if all that gets brought to the table for a Gish class is "it's a fighter that uses magic when they fight!", I suspect you're going to still get a whole bunch of "Why does this need to be its own class rather than any of the other arcane warrior subclasses or the fighter/wizard multiclass"? [/QUOTE]
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Community
General Tabletop Discussion
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why do we not have an arcane half caster?
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