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why do we not have an arcane half caster?
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<blockquote data-quote="fearsomepirate" data-source="post: 8201661" data-attributes="member: 7021420"><p>OK, here's a sketch. I'm templating this on the 5e half-casters, using the 4e Swordmage as a guide. It's not complete but I think this outline should work.</p><p></p><p><em>You meld magic and swordplay together to become a bulwark of the party. You're also some weird purple spiky thing who dresses more for Better Dommes & Gardens than D&D, but ya know how this game can be.</em></p><p></p><p>Caster progression: 1/2</p><p>Armor proficiencies: Light, Medium.</p><p>Weapon proficiencies: Simple melee, swords of all kinds</p><p>Casting focus: Your sword</p><p>Weapon bond: (See Eldritch Knight)</p><p>ASI schedule: Same as a Paladin.</p><p>Aegis: recharges on a short rest</p><p></p><p>Level 1: If you are not using a shield, add 1/2 your INT bonus to AC, rounded <em>up</em> (maybe this should just be your INT bonus?). Gain 2 Wizard cantrips of your choice.</p><p></p><p>Level 2: Choose Two-Weapon, Great Weapon, Armored, or Duelist fighting style. Get your spell slots. You start with 3 wizard spells known.</p><p></p><p>You gain the Arcane Defense ability. When you take non-physical damage, as a reaction, you can expend a spell slot, reducing the damage by 2d8 with an L1 slot, and +1d8 for each slot above that.</p><p></p><p>Level 3: Choose your Discipline. A Discipline adds an Aegis option and hits you with some extra Spells Known, same progression as a Paladin Oath.</p><p>Level 5: Extra Attack</p><p>Level 6: You can substitute a wizard cantrip for one weapon attack.</p><p>Leve 10: You can substitute a a wizard spell for one weapon attack.</p><p>Level 11: After a long rest, choose one fire/cold/poison/acid/lightning. You do +1d8 damage with that element when you make a melee weapon attack.</p><p></p><p>==== Discipline of Whatever ====</p><p>Aegis of Assault (bonus action):</p><p>Choose an enemy. For the next minute, whenever that enemy attacks somebody other than you, you can teleport up to 30' as a reaction and make a melee weapon attack.</p><p></p><p>Aegis of Shielding (bonus action):</p><p>Choose an enemy. For the next minute, whenever that enemy hits somebody other than you, you can use your reaction to interpose a magical barrier of force, reducing the damage dealt by the attack by 1/2. This includes any poison or whatever, no loopholes.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8201661, member: 7021420"] OK, here's a sketch. I'm templating this on the 5e half-casters, using the 4e Swordmage as a guide. It's not complete but I think this outline should work. [I]You meld magic and swordplay together to become a bulwark of the party. You're also some weird purple spiky thing who dresses more for Better Dommes & Gardens than D&D, but ya know how this game can be.[/I] Caster progression: 1/2 Armor proficiencies: Light, Medium. Weapon proficiencies: Simple melee, swords of all kinds Casting focus: Your sword Weapon bond: (See Eldritch Knight) ASI schedule: Same as a Paladin. Aegis: recharges on a short rest Level 1: If you are not using a shield, add 1/2 your INT bonus to AC, rounded [I]up[/I] (maybe this should just be your INT bonus?). Gain 2 Wizard cantrips of your choice. Level 2: Choose Two-Weapon, Great Weapon, Armored, or Duelist fighting style. Get your spell slots. You start with 3 wizard spells known. You gain the Arcane Defense ability. When you take non-physical damage, as a reaction, you can expend a spell slot, reducing the damage by 2d8 with an L1 slot, and +1d8 for each slot above that. Level 3: Choose your Discipline. A Discipline adds an Aegis option and hits you with some extra Spells Known, same progression as a Paladin Oath. Level 5: Extra Attack Level 6: You can substitute a wizard cantrip for one weapon attack. Leve 10: You can substitute a a wizard spell for one weapon attack. Level 11: After a long rest, choose one fire/cold/poison/acid/lightning. You do +1d8 damage with that element when you make a melee weapon attack. ==== Discipline of Whatever ==== Aegis of Assault (bonus action): Choose an enemy. For the next minute, whenever that enemy attacks somebody other than you, you can teleport up to 30' as a reaction and make a melee weapon attack. Aegis of Shielding (bonus action): Choose an enemy. For the next minute, whenever that enemy hits somebody other than you, you can use your reaction to interpose a magical barrier of force, reducing the damage dealt by the attack by 1/2. This includes any poison or whatever, no loopholes. [/QUOTE]
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why do we not have an arcane half caster?
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