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General Tabletop Discussion
*Dungeons & Dragons
why do we not have an arcane half caster?
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<blockquote data-quote="Undrave" data-source="post: 8202576" data-attributes="member: 7015698"><p>I agree. I think if you give them all the Smite spells they end up too similar to the Paladin, for exemple. I feel like they should only have one in their base class list, but that certain subclass would add the other ones in a way similar to the Warlock's Patron Spells. This would be a good way to give flavor to the subclasses. Similarly, you don't want to nab ALL of the Ranger's tools. Basically a mix and match based on a more generic theme rather than effectiveness would be ideal. Zephyr Strike and Misty Step are shoe-ins for sure, though. </p><p></p><p>Also, the Paladin and Ranger don't get Cantrips as a default so I would be wary of giving this class cantrips... But I would totally give them a way to make their attack magical. No bonus, but no expending ressources. Maybe at like... lv 3 or something you can just DO that. </p><p></p><p>I think the various 4e Aegis could easily be turned into spells of their own too, if we don't want to come up with a whole new 'mechanic' and would allow the flexibility of making striker or defender builds. </p><p></p><p>You could easily have a feature at level 1 where they get to pick basically between Heavy Armour Prof, An extra skill and the ability to cast rituals, or a couple of Wizard cantrips. That'd give even more flavor to your build and would reflect different traditions.</p><p></p><p></p><p>"Hahaha...Ranger!" -JoCrap</p></blockquote><p></p>
[QUOTE="Undrave, post: 8202576, member: 7015698"] I agree. I think if you give them all the Smite spells they end up too similar to the Paladin, for exemple. I feel like they should only have one in their base class list, but that certain subclass would add the other ones in a way similar to the Warlock's Patron Spells. This would be a good way to give flavor to the subclasses. Similarly, you don't want to nab ALL of the Ranger's tools. Basically a mix and match based on a more generic theme rather than effectiveness would be ideal. Zephyr Strike and Misty Step are shoe-ins for sure, though. Also, the Paladin and Ranger don't get Cantrips as a default so I would be wary of giving this class cantrips... But I would totally give them a way to make their attack magical. No bonus, but no expending ressources. Maybe at like... lv 3 or something you can just DO that. I think the various 4e Aegis could easily be turned into spells of their own too, if we don't want to come up with a whole new 'mechanic' and would allow the flexibility of making striker or defender builds. You could easily have a feature at level 1 where they get to pick basically between Heavy Armour Prof, An extra skill and the ability to cast rituals, or a couple of Wizard cantrips. That'd give even more flavor to your build and would reflect different traditions. "Hahaha...Ranger!" -JoCrap [/QUOTE]
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Community
General Tabletop Discussion
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why do we not have an arcane half caster?
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