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Why do you keep playing 4e?
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<blockquote data-quote="LostSoul" data-source="post: 4615940" data-attributes="member: 386"><p>It's fun.</p><p></p><p>I like the powers. I like how the players can use them to great effect sometimes, if the situation is right - two players setting up an attack, doing something smart I never thought of, even just pushing someone into a pit is cool. I like that tactical goodness.</p><p></p><p>I like the monsters. Playing them is a blast (controllers are my favourite). I like how they all have individual abilities that give them signatures. Sometimes I think they drop <em>too soon,</em> though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like healing surges. It provides pressure in each encounter as well as in the adventuring day. Right now the PCs are going to have to make some hard choices because they don't have a safe place for an extended rest.</p><p></p><p>I like skill challenges. I think they need a little work, but I've found that if I prepare them then I can get a really cool result.</p><p></p><p>I like quests. I like the fact that players can tell me what they want to do and go after it, getting rewarded for it.</p><p></p><p>I like stretching my creativity to come up with interesting encounters that do wierd, wild things. Things that don't have any other basis in the rules except colour and a level. That's all I need to work with and make something run really well.</p><p></p><p>I like stunts. That's probably the coolest thing about the game for me. I really like it when a player pulls some crazy trick out of his ass.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4615940, member: 386"] It's fun. I like the powers. I like how the players can use them to great effect sometimes, if the situation is right - two players setting up an attack, doing something smart I never thought of, even just pushing someone into a pit is cool. I like that tactical goodness. I like the monsters. Playing them is a blast (controllers are my favourite). I like how they all have individual abilities that give them signatures. Sometimes I think they drop [i]too soon,[/i] though. :) I like healing surges. It provides pressure in each encounter as well as in the adventuring day. Right now the PCs are going to have to make some hard choices because they don't have a safe place for an extended rest. I like skill challenges. I think they need a little work, but I've found that if I prepare them then I can get a really cool result. I like quests. I like the fact that players can tell me what they want to do and go after it, getting rewarded for it. I like stretching my creativity to come up with interesting encounters that do wierd, wild things. Things that don't have any other basis in the rules except colour and a level. That's all I need to work with and make something run really well. I like stunts. That's probably the coolest thing about the game for me. I really like it when a player pulls some crazy trick out of his ass. [/QUOTE]
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