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Why Do You Play D&D?

When I was a kid I played pretend. I pretended I was Luke Skywalker or I pretended I was a wizard, or a knight. The house I lived in as a kid had a big field behind it. In fact much of the land around my part of the subdivision was undeveloped for the 11 years lived there. So I grew up in a land of treeforts, hidden bases, creeks, mysterious ruins (the remains of the ranch that the sub division was on, pretty much old farm trash and older tree forts) trails and paths. If you ent out my front door and kept walking (assuming the other houses and fences did not get in the way, you would get to the Big Field. This had a forest, an amazin tree fort a road and such. This combined with the fantasy and science fiction movies I saw gave me an imagination.

When I was 11 or 12 the developers came. The land of my youth and my imagination was destroyed. Gone was the forest path, and the elves that walked upon it, the field where I tracked down dinosaurs and hunted criminals from the future, the mighty fortresses built by generations children in their never never land were sundered and destoryed. You would not believe the mud, the trenches. It was not done all at once, it was slow, first the small field than the big one. Over the course of four years as I became a teenager, as I grew up, the place where the elves and orcs, hobits and trolls lived slowly died. No longer would I work for Robin Hood among the varied oaks (post, live and english) of the forest. No longer would I be a noble knight armed with an old wooden surveyors stake. The Nothing was comming. I find it only fitting that as I grew up so faded the field.

D&D lets me go back to that field. Its all that remains of those places real and imagined where I played as a child. Sure the street I lived on remains, as does the pecan tree in my old front yard. But the children that were my friends have all grown up and moved on. No more games of war are played there, no gathering of the neighborhood kids on the dusky summer evenings. The fields and the forest were magical things, gateways to some other place. I think that we all should have somthing tangible that takes us back to our childhood. My childhood was filled with the imaginary events in those places. D&D lets me go back to the field in a way, in a very normal and grown up fashion.

But there is more to the reason I play these crazy games. Before electricity the entertainment was to sit around the table with your family and tell stories or sing songs or play games. The stories would involve or be the inspiration for the families art. D&D combines both of these. I think that is why many play. Its a tradition older than the game itself. I know that is why I play.

Aaron.
 

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Oh jeeze. So many reasons.

First, I think it's because I need a creative outlet. I like to write and act, so D&D fits perfectly. I also enjoy puzzles and anything that makes me think. It's also because I adore fantasy and enjoy escapism, probably a little too much. It's also been a constant for me, something I've done on and off since I was a child. Last, but not least, it's a fun way to spend time with close friends.

Why D&D specifically? Because after "Let's Pretend" it was my first role-playing game and to paraphrase a well-known poster, all other games are pale imitations. :)
 


Crothian said:
Have you found that written gaming material has had an effect on how you game and the reasons why you game? I know people who like to get away from what they do for a living, do you ever get a little tired of writing RPGs and playing them a lot? Do you feel people treat you a little differently know that you a game writer?

To me, there really isn't any issue with gaming as fun and gaming as work. It's all pretty much fun. The real work parts are things like art orders, administrative stuff, things that are pretty much work no matter how you slice them. I don't really consider writing d20 stuff to be a job - it's a hobby that happens to pay a salary.

In a lot of ways, there isn't a divide in how I think of RPGs and approach them as a designer and gamer. I think that's one of the big strengths I have as a designer - my experiences and needs as a DM or player shape what I do as a designer, rather than vice versa. I don't like creating settings because I rarely buy them, and when I do I change so much to fit my game that, aside from maps, basic outlines of the world, and mechanics, I don't use much. I feel weird writing something that I know wouldn't see use in my own game, or stuff that I know I'd skim maybe once then never use again.

Being a game designer is a little weird. The vast majority of gamers have never heard of me. Those who have and who like my work sort of treat me like a popular kid that they'd like to get to know. It's fun, because it's a good way to meets lots of cool new people. I've met far more interesting, fun people than nitwits because of it.

As for why I play D&D, I think that I enjoy it because it's the only form of popular entertainment where creativity and interaction play such a big role. I like that I can buy a D&D rulebook and use, ignore, or change as much of it as a like. I'm not bound by any limits in how I think or imagine.

Similarly, I love the feeling I get just before a session starts. The players are ready, my notes are all lined up, the miniatures are ready to go, and nobody can really say what's going to happen next. Every session is different, and there's always something that seems to happen out of the blue. The intersection between everyone's creativity keeps me coming back for more.

As a designer, I like to try to push that creativity along. I love taking stuff that should be boring or dull and making it interesting. To me, that's an RPG designer's job - minimize the boring bits, maximize the fun ones.
 

Odd. I really don't have any up-front reasoning. I just enjoy it. It's just something I have almost always done. Lately I have been very into OD&D and am gonna scrap my 3.5 campaign for an OD&D game without a whole bunch of optional rules thrown in. I want a rules light game where roleplaynig and story and some good old-fashioned butt-kickin' combat is involved.

Is that indicative of why I play and DM D&D? Maybe so. I like the stories, I like hanging out with my friends and family that I game with and I like cooperative story telling with dramatic and heroic characters I suppose.
 

I don't want to think about it.
I just know that if ,for any reason, had to stop playing i would be sad and empty(and miserable too!).
Like a piece of myself torn.


I want to be a happy man.
So i play. :)


___________________
The Wizard
 

I can't really narrow it down to one particular reason.
But I do know that for my entire life any time anyone has asked me
what I want to do I always say "Play D&D". It makes me happy :D

I know I would rather play D&D with a group than any other game.
 

What good timing for this question.

I game because my imagination will not stop. I love to create, and change, and reimagine. Gaming is a fabulous outlet to be someone I'm not and am at the same time.
 

My sister, a couple who plays in my campaign, and I were talking about this on the Friday after Thanksgiving, oddly enough. My sister plays mainly for the escapist and problem-solving aspects, Pat plays to be a hero (or anti-hero in some cases) and for the creative aspects as well as the mental challenge of number crunching (he's an engineer), and Beth for escapism and to vent frustrations on hapless monsters/NPCs.

However, I realized the reason I game is different than the reason my players do. I always made up stories when I was a kid, having GI Joe forces fight off an invasion by He-Man giants, or just make up stories for the fun of it. I think the main draw for me is the creative process involved in designing worlds, plots, characters, and novel situations. In addition, the mental challenge of keeping things straight, and seeing the "oh wow!" expression on my friends faces and the excitement they have during the game when something unexpected happens keeps me coming back for more. When I am a player, I enjoy the challenge of assuming another persona very different from mine for a while, whether it be a LE warlord bent on reclaiming his lost birthright using any means necessary, an introspective psion with prophetic visions, or a religious zealot who is a cross between Shaft and the Rock (in a comical campaign). :D Escapism doesn't really enter into the equation for me though- I have a great life, and have other outlets for frustration like working out, weightlifting, being goofy, and video games. For me its all about the creative process and stirring the cerebral pudding (so to speak).
 

Why do I play D&D? It's the game that drives my creativity more than any other I've ever played. It doesn't matter whether I'm playing fantasy, super-heroes, or futuristic settings, the creatures, ideas, and wonder of D&D keeps the old brain working furiously.

Why do I game in general? For the fun of it. At first it was to escape the tedium of life, but as I got older it was simply for the fun of it all. I've always loved creating stories to play out with my brother and friends. It didn't matter if we were running through the timber near my parents' house or playing with our action figures, I always had some story in mind. After all, if I didn't have gaming, I'd likely go crazy since i would have anything that I could use to unleash the stories and ideas that are constantly raging through my mind!!!

Kane
 

Into the Woods

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