Jim Hague said:Not a terribly useful suggestion, Justin. In fact, it just compounds the problem - why not just say, in your best 3 year old style, 'Bang, you're dead, HAHA!'?
I'm not responding to your question directly, because I don't play with people whose only motivation is the mechanical side of the game, and I'm not one of them myself.Flame Draconion said:simple questions to everyone...
Why do you (or your players) break your (their) characters?
I do not understand why, besides wanting to always win....does it not remove some (most) of the fun from the game if you know no one will be able to hit you (them)?
Rather than moaning about how "broken" these characters were, I simply planned my adventures with encounters 1-3 ELs higher than I normally would've used for a party of their level.
I have a character like this in my campaign. Not that anything can't hit him, but I don't want to put the party in unneccessary danger to "challenge" the one player. IHe's not broken (I woldn't use that terminology) as I've personally checked every little bit of his character.Justin Bacon said:Really? Nothing can hit him? Zeus himself cannot come down in his chariot from heaven and smite him with a thundebolt? He's totally and completely unhittable by anything and anyone in your game world?
I doubt it.
So why don't you try to craft some scenarios and some opponents that can challenge this character?
Justin Alexander Bacon
http://www.thealexandrian.net
The answer is no; it does not remove some of the fun of the game for him.Flame Draconion said:simple questions to everyone...
Why do you (or your players) break your (their) characters?
I do not understand why, besides wanting to always win....does it not remove some (most) of the fun from the game if you know no one will be able to hit you (them)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.