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Why does 5E SUCK?
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<blockquote data-quote="vandaexpress" data-source="post: 6634498" data-attributes="member: 6790472"><p>Yeah. This might be a good idea. Relevant experience:</p><p></p><p>I often chat with my players between sessions to get a feel for where they're at. My most skilled player (the party sorc) and I were discussing the Loremaster Bard (who functions, along with the paladin, as the party healer) and her decision to take <em>Aura of Vitality</em> with one of her special pick-any-spell features at the sorcerer's insistence. I pointed out that the healing just isn't that remarkable, especially since it takes conc, 2d6 a round?</p><p></p><p>His response echoed what I've seen a few people mention here on the forums and I'm not sure how much it bothers me at this point: "All you really need is one point of healing to get someone back into the action though" hinting at the "wack-a-mole" style combats where a PC goes down and then gets up the next round without really any repercussions except possibly missing a round or two of combat and being prone.</p><p></p><p>Man, I really like that "getting KO'd gives you a level of exhaustion" idea, KM. I might just have to steal it.</p><p></p><p><strong>As if my PCs aren't already in a perpetual enough state of terror.</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="vandaexpress, post: 6634498, member: 6790472"] Yeah. This might be a good idea. Relevant experience: I often chat with my players between sessions to get a feel for where they're at. My most skilled player (the party sorc) and I were discussing the Loremaster Bard (who functions, along with the paladin, as the party healer) and her decision to take [I]Aura of Vitality[/I] with one of her special pick-any-spell features at the sorcerer's insistence. I pointed out that the healing just isn't that remarkable, especially since it takes conc, 2d6 a round? His response echoed what I've seen a few people mention here on the forums and I'm not sure how much it bothers me at this point: "All you really need is one point of healing to get someone back into the action though" hinting at the "wack-a-mole" style combats where a PC goes down and then gets up the next round without really any repercussions except possibly missing a round or two of combat and being prone. Man, I really like that "getting KO'd gives you a level of exhaustion" idea, KM. I might just have to steal it. [B]As if my PCs aren't already in a perpetual enough state of terror.[/B] ;) [/QUOTE]
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