What do you HATE about 5th Edition?
It's hard to say I hate anything about 5e itself (quibbles here and there, but it's solid)....maybe the stealth rules? Yeah, I hate that they phoned in the stealth rules. Sneaking about is not an unimportant part of the game, and they were like "lol idk, whatever the DM says I guess?" Unsatisfactory! They had to have like 3 other drafts of stealth rules they opted not to use, I could've at least used one of 'em as a variant!What do you HATE about 5th Edition?
Initiative i don't like either, and I saw a thread here i'm going to try using cards as Initiative, i think that might be how the Fate system does it and it seems like a streamlined yet tension filled alternative that will work. And yes, some of the rules are just too vague and streamlined for my liking.I don't HATE anything, because I long since reached the conclusion that "haters" are a corrosive influence on the RPG community and they should either STFU or GTFO.
And I find the initiative system, basically unchanged from 3E, rather annoying.
The concentration mechanic could be better. Game balance took a giant dump on fun, there.
And the "rulings not rules" approach seems to be a blanket excuse for sloppy writing throughout the text. The authors should have clarified their intent, not just written off every single vague rule in their books as something to be decided by the GM.
And in spite of all that, 5E is still the best version of D&D I've seen yet.
Hmmm.....wonder what would happen if you had "getting bloodied" and/or "getting KO'd" give you a level of exhaustion.....I like the taste of it....maybe make Barbarians immune to that...hmm....it's apparently easier to heal a mortal wound than recover from exhaustion.
Yeah. This might be a good idea. Relevant experience:Hmmm.....wonder what would happen if you had "getting bloodied" and/or "getting KO'd" give you a level of exhaustion.....I like the taste of it....maybe make Barbarians immune to that...hmm....