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Why does 5E SUCK?
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<blockquote data-quote="Celtavian" data-source="post: 6634555" data-attributes="member: 5834"><p>Hate is a strong word. There are a few things I don't like, but nothing I hate.</p><p></p><p>1. Healing. In 5E it is better to let a character fall to zero and go unconscious than to try to heal through damage. "Pop up" or "weeble wobble" healing as I refer to it is a more efficient use of spell slots since the PC that falls can pop up after a single heal, stand, and do a full round of attacks for the cost of a 1st level spell slot, whereas healing through heavy damage once low means wasting higher level slots for maybe an additional round of battle. You can get multiple rounds of combat by spending a lower level heal to pop them up. Once you have access to the <em>heal</em> spell or <em>mass cure wounds</em>, you can get a little more bang for the buck healing making it possible to heal a PC up enough to last. Prior to that 5th level slot, better to use "pop up" healing.</p><p></p><p>2. Concentration. I don't like casting one buff and having my spell list reduced to direct damage and non-concentration attack spells. Makes for a boring game as a caster.</p><p></p><p>3. I don't like that great weapon fighting and archery are again the best combat options. They have the best support feats other than a sword and board defensive fighter. I would like to see better feat support for two-weapon fighting and single weapon fencing.</p><p></p><p>4. A few spells could use some rewrites, mainly <em>contagion</em>.</p><p></p><p>I find the rules intuitive rather than unclear. Some of the lighting rules are a little funky as emdw45 has pointed out. I tend to run them intuitively rather than RAW. I can see after producing a 5th edition that the game designers need to just add a sentence to Stealth and Obscurity that says "The DM should use his judgment to determine when a PC can effectively stealth" and be done with it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6634555, member: 5834"] Hate is a strong word. There are a few things I don't like, but nothing I hate. 1. Healing. In 5E it is better to let a character fall to zero and go unconscious than to try to heal through damage. "Pop up" or "weeble wobble" healing as I refer to it is a more efficient use of spell slots since the PC that falls can pop up after a single heal, stand, and do a full round of attacks for the cost of a 1st level spell slot, whereas healing through heavy damage once low means wasting higher level slots for maybe an additional round of battle. You can get multiple rounds of combat by spending a lower level heal to pop them up. Once you have access to the [I]heal[/I] spell or [I]mass cure wounds[/I], you can get a little more bang for the buck healing making it possible to heal a PC up enough to last. Prior to that 5th level slot, better to use "pop up" healing. 2. Concentration. I don't like casting one buff and having my spell list reduced to direct damage and non-concentration attack spells. Makes for a boring game as a caster. 3. I don't like that great weapon fighting and archery are again the best combat options. They have the best support feats other than a sword and board defensive fighter. I would like to see better feat support for two-weapon fighting and single weapon fencing. 4. A few spells could use some rewrites, mainly [I]contagion[/I]. I find the rules intuitive rather than unclear. Some of the lighting rules are a little funky as emdw45 has pointed out. I tend to run them intuitively rather than RAW. I can see after producing a 5th edition that the game designers need to just add a sentence to Stealth and Obscurity that says "The DM should use his judgment to determine when a PC can effectively stealth" and be done with it. [/QUOTE]
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