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Why does 5E SUCK?
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<blockquote data-quote="Lancelot" data-source="post: 6634589" data-attributes="member: 30022"><p>I hate nothing about 5e... except the haters. </p><p></p><p>At the end of the day, it's just a game. I love the fact that it's a shared hobby that has allowed me to find and keep friends for more than 30 years. The friends, and the time spent with them, are the end goal. The game we play, and the rules of said game, are simply a means to an end. If we don't like the game, we change the game. If we don't like a rule, we change the rule. </p><p></p><p>5e D&D, in particular, has a supportive attitude to rules flexibility, so that's helpful. It's also a relatively simple game with fast play and easy entry for new players. 95% of 5e suits my group's sensibilities out-of-the-box, which is a huge time-saver for us. And the remaining 5% is easily hand-waved by the DM.</p><p></p><p>...</p><p></p><p>Having said that, I'd love to see a *really good* single-player 5e computer game. 1e had Eye of the Beholder; 2e had Baldur's Gate / Icewind Dale / Planescape Torment. 3e had Neverwinter Nights and, arguably, Temple of Elemental Evil. 3.5e had Neverwinter Nights 2 (including the stunning expansion Mask of the Betrayer). I'd love to see a 5e Baldur's Gate 3, or similar. Something with epic scale, memorable NPCs, gorgeous scenery, strong story-line, non-combat options, and no hint of MMO grinding.</p><p></p><p>So, alright: I hate that there isn't a classic 5e single-player epic-scale CRPG. Someone get onto that, please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 6634589, member: 30022"] I hate nothing about 5e... except the haters. At the end of the day, it's just a game. I love the fact that it's a shared hobby that has allowed me to find and keep friends for more than 30 years. The friends, and the time spent with them, are the end goal. The game we play, and the rules of said game, are simply a means to an end. If we don't like the game, we change the game. If we don't like a rule, we change the rule. 5e D&D, in particular, has a supportive attitude to rules flexibility, so that's helpful. It's also a relatively simple game with fast play and easy entry for new players. 95% of 5e suits my group's sensibilities out-of-the-box, which is a huge time-saver for us. And the remaining 5% is easily hand-waved by the DM. ... Having said that, I'd love to see a *really good* single-player 5e computer game. 1e had Eye of the Beholder; 2e had Baldur's Gate / Icewind Dale / Planescape Torment. 3e had Neverwinter Nights and, arguably, Temple of Elemental Evil. 3.5e had Neverwinter Nights 2 (including the stunning expansion Mask of the Betrayer). I'd love to see a 5e Baldur's Gate 3, or similar. Something with epic scale, memorable NPCs, gorgeous scenery, strong story-line, non-combat options, and no hint of MMO grinding. So, alright: I hate that there isn't a classic 5e single-player epic-scale CRPG. Someone get onto that, please. :-) [/QUOTE]
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