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Why does 5E SUCK?
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<blockquote data-quote="mlund" data-source="post: 6635358" data-attributes="member: 50304"><p>I took up the idea of using exhaustion to reflect lingering infirmity from things like near-death experiences, torture, etc. We had a player go down from a bugbear critical hit and miss two death saves before the encounter ended. He got a level of exhaustion described as a painful back injury from the blow. They also rescued an NPC captive who was on his last legs. It'll take days for him to recover, and in the meantime he's hobbling around, using a stick to help him walk, etc.</p><p></p><p>Getting a couple of levels of exhaustion is a nice incentive for players to give their characters some down-time to recover from continual beatings. It's not a hard death-spiral that crops up in combat (I award the exhaustion levels once the encounter is over), but it is a burden you don't want to accumulate in some sort of cavalier fashion.</p></blockquote><p></p>
[QUOTE="mlund, post: 6635358, member: 50304"] I took up the idea of using exhaustion to reflect lingering infirmity from things like near-death experiences, torture, etc. We had a player go down from a bugbear critical hit and miss two death saves before the encounter ended. He got a level of exhaustion described as a painful back injury from the blow. They also rescued an NPC captive who was on his last legs. It'll take days for him to recover, and in the meantime he's hobbling around, using a stick to help him walk, etc. Getting a couple of levels of exhaustion is a nice incentive for players to give their characters some down-time to recover from continual beatings. It's not a hard death-spiral that crops up in combat (I award the exhaustion levels once the encounter is over), but it is a burden you don't want to accumulate in some sort of cavalier fashion. [/QUOTE]
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