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Why does 5E SUCK?
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<blockquote data-quote="Saeviomagy" data-source="post: 6635565" data-attributes="member: 5890"><p>Hates:</p><p>The visibility rules that seem to think that standing in the dark means you can't see someone holding a torch. For the second edition in a row. Maybe the third.</p><p></p><p>A lot of the optional rules in the DMG that I could make up on the spot and do better.</p><p></p><p>Falling back on 'rulings not rules' as an excuse when the rules are as badly done as the prior two.</p><p></p><p>Minor gripes: </p><p>Stat balance. Dex and wis are pretty heavily boosted, being great stats to have even if you're a class that doesn't have any abilities that key off them. Intelligence barely does anything.</p><p></p><p>Clerics of knowledge being the go-to loremasters while bards and rogues are the go-to for all other skills. Wizards can't even compete when talking about arcane knowledge, which is supposedly the basis of their entire class.</p><p></p><p>The wild divergence in level 1 class abilities. Compare paladins and rangers to most other classes at level 1. It all balances out by level 3, but I get the feeling they were designed assuming they'd be able to cast spells at 1st level.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6635565, member: 5890"] Hates: The visibility rules that seem to think that standing in the dark means you can't see someone holding a torch. For the second edition in a row. Maybe the third. A lot of the optional rules in the DMG that I could make up on the spot and do better. Falling back on 'rulings not rules' as an excuse when the rules are as badly done as the prior two. Minor gripes: Stat balance. Dex and wis are pretty heavily boosted, being great stats to have even if you're a class that doesn't have any abilities that key off them. Intelligence barely does anything. Clerics of knowledge being the go-to loremasters while bards and rogues are the go-to for all other skills. Wizards can't even compete when talking about arcane knowledge, which is supposedly the basis of their entire class. The wild divergence in level 1 class abilities. Compare paladins and rangers to most other classes at level 1. It all balances out by level 3, but I get the feeling they were designed assuming they'd be able to cast spells at 1st level. [/QUOTE]
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