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Why does 5E SUCK?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6635692" data-attributes="member: 6790260"><p>So...it really depends on the <em>resolution</em> to which you're talking about "represent your character," doesn't it? I mean, sure, this is already a matter of taste, but "only one way to represent your character" seems to be a hell of a lot more ambiguous than how you originally presented it, if we're able to take in all the details of fluff and such.</p><p></p><p></p><p></p><p>Funny how this is exactly the kind of thing I mentioned earlier. That is: "You're the DM! Make something up!" as an ironclad, unassailable explanation for why any and all dissatisfaction with the system can be handwaved away.</p><p></p><p></p><p></p><p>And I would much rather have a system that's just well-designed to begin with. I'm not asking you to like something you don't. You're asking me to <em>like</em> fixing something I don't like. Why on earth would I like doing that? Especially if I *already* have something I like better AND which needs few to no modifications, which is exactly what the person you quoted said?</p><p></p><p></p><p></p><p>A few points of order:</p><p>1) Wanting rules when you "need 'em" is not "a rule for every situation that could possibly come up." You are twisting "gee, I wish I had rules for <em>extremely common situations</em>" (like, say, the value of items if there WERE a magic item economy, which the default setting *has*) into "this doesn't have rules for riding a penguin down the nether-ice glaciers of the Inverse Mountains, so it's totally useless to me." Wanting a game to cover common issues, or *at least* provide a couple of suggested options (like, I dunno, <em>modular</em> stuff?) is not the same as wanting "a rule for every situation." If you think it is, you have a serious misunderstanding.</p><p></p><p>2) Thanks for calling my tastes "fairly straightforward[ly]...undesirable." Or, y'know, not.</p><p></p><p>3) Questions of "success" or "failure" are rather premature, wouldn't you say? 4e was also selling quite well less than a year after release. I'm not saying 5e isn't successful, nor that it absolutely has to follow a similar path to 4e. Just that any argument which starts with "given the success..." is not really going to convince me, or most people who disagree with you here.</p><p></p><p>4) You keep calling it "simple" and "easy." For me, it's exactly the opposite. Forging into unknown rules territory <em>on a regular basis</em> and "making something up" is <em>not</em> "easy" or "simple." I find these both daunting tasks, have legitimately failed at them multiple times in the past, and am very thankful that I've never actually been a DM for anyone else before because I am *certain* I'd have screwed up and damaged others' fun as a result.</p><p>I'm certain that, for you, the "do whatever you want, you're the DM!" philosophy is freeing, regardless of whether it's "how hard are monsters?" or "what's the difficulty of penguin-sledding down a nether-ice glacier?" On the latter, I'd even agree with you, because I'd never expect a core rulebook to deal with something like that. On the former, however, your "freedom" is my "shackles." That you cast it in utterly absolute, everyone-should-feel-like-I-do terms doesn't help the discussion.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6635692, member: 6790260"] So...it really depends on the [I]resolution[/I] to which you're talking about "represent your character," doesn't it? I mean, sure, this is already a matter of taste, but "only one way to represent your character" seems to be a hell of a lot more ambiguous than how you originally presented it, if we're able to take in all the details of fluff and such. Funny how this is exactly the kind of thing I mentioned earlier. That is: "You're the DM! Make something up!" as an ironclad, unassailable explanation for why any and all dissatisfaction with the system can be handwaved away. And I would much rather have a system that's just well-designed to begin with. I'm not asking you to like something you don't. You're asking me to [I]like[/I] fixing something I don't like. Why on earth would I like doing that? Especially if I *already* have something I like better AND which needs few to no modifications, which is exactly what the person you quoted said? A few points of order: 1) Wanting rules when you "need 'em" is not "a rule for every situation that could possibly come up." You are twisting "gee, I wish I had rules for [I]extremely common situations[/I]" (like, say, the value of items if there WERE a magic item economy, which the default setting *has*) into "this doesn't have rules for riding a penguin down the nether-ice glaciers of the Inverse Mountains, so it's totally useless to me." Wanting a game to cover common issues, or *at least* provide a couple of suggested options (like, I dunno, [I]modular[/I] stuff?) is not the same as wanting "a rule for every situation." If you think it is, you have a serious misunderstanding. 2) Thanks for calling my tastes "fairly straightforward[ly]...undesirable." Or, y'know, not. 3) Questions of "success" or "failure" are rather premature, wouldn't you say? 4e was also selling quite well less than a year after release. I'm not saying 5e isn't successful, nor that it absolutely has to follow a similar path to 4e. Just that any argument which starts with "given the success..." is not really going to convince me, or most people who disagree with you here. 4) You keep calling it "simple" and "easy." For me, it's exactly the opposite. Forging into unknown rules territory [I]on a regular basis[/I] and "making something up" is [I]not[/I] "easy" or "simple." I find these both daunting tasks, have legitimately failed at them multiple times in the past, and am very thankful that I've never actually been a DM for anyone else before because I am *certain* I'd have screwed up and damaged others' fun as a result. I'm certain that, for you, the "do whatever you want, you're the DM!" philosophy is freeing, regardless of whether it's "how hard are monsters?" or "what's the difficulty of penguin-sledding down a nether-ice glacier?" On the latter, I'd even agree with you, because I'd never expect a core rulebook to deal with something like that. On the former, however, your "freedom" is my "shackles." That you cast it in utterly absolute, everyone-should-feel-like-I-do terms doesn't help the discussion. [/QUOTE]
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