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Why does 5E SUCK?
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<blockquote data-quote="spinozajack" data-source="post: 6635745" data-attributes="member: 6794198"><p>I agree, good insight. Where I see this near-constant desire from some quadrants to reflavor or refluff very distinct and game elements such as race, class, weapons, armor, into things quite different, I often think to myself, a class-based system is probably not ideal if that level of fine tuning the system is desired. It's good for there to be some level of versatility, like a longsword could be an arming sword or a bastard sword, depending on how the player uses it or imagines it or crafts it, and it has the same damage and cost and proficiency. But not to change a flame tongue into an "ice whip" or something. Fire is qualitatively different than ice, or lightning. That's not fluff to me. Spell descriptions are not fluff, the words used are meant to be used when interpreting the effect of the spell, and applied directly or intelligently to the scenario. When I see this taken to an extreme, I think to myself, is this person just min maxing to get the best feat or damage or spell or class shoehorned into their character concept? </p><p></p><p>In other words, they want to eat their cake and have it too. Well, sometimes the answer is no. You are going to have to multiclass or actually find a way to physically alter your character if you want those big horns or you want your half-orc to be more a half-elf looking thing, or a half dragon. If the system is too flexible that it allows anything, it might as well do it properly, with a point buy system and thousands upon thousands of choices. And therefore you might as well not play D&D. But if you are playing D&D, then you can always modify it through house rules. Just be clear what you're changing and what you're not, because cosmetic changes in my game can have serious in-game repercussions and if that half-orc, for example, doesn't look at all like an orc, that's going to be a huge advantage for the PC. Orcs are KOS in human towns in my game. I don't play all this kum ba ya stuff. My D&D is brutal and dangerous and mean and nasty, more Game of Thrones in tone than Tolkien.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6635745, member: 6794198"] I agree, good insight. Where I see this near-constant desire from some quadrants to reflavor or refluff very distinct and game elements such as race, class, weapons, armor, into things quite different, I often think to myself, a class-based system is probably not ideal if that level of fine tuning the system is desired. It's good for there to be some level of versatility, like a longsword could be an arming sword or a bastard sword, depending on how the player uses it or imagines it or crafts it, and it has the same damage and cost and proficiency. But not to change a flame tongue into an "ice whip" or something. Fire is qualitatively different than ice, or lightning. That's not fluff to me. Spell descriptions are not fluff, the words used are meant to be used when interpreting the effect of the spell, and applied directly or intelligently to the scenario. When I see this taken to an extreme, I think to myself, is this person just min maxing to get the best feat or damage or spell or class shoehorned into their character concept? In other words, they want to eat their cake and have it too. Well, sometimes the answer is no. You are going to have to multiclass or actually find a way to physically alter your character if you want those big horns or you want your half-orc to be more a half-elf looking thing, or a half dragon. If the system is too flexible that it allows anything, it might as well do it properly, with a point buy system and thousands upon thousands of choices. And therefore you might as well not play D&D. But if you are playing D&D, then you can always modify it through house rules. Just be clear what you're changing and what you're not, because cosmetic changes in my game can have serious in-game repercussions and if that half-orc, for example, doesn't look at all like an orc, that's going to be a huge advantage for the PC. Orcs are KOS in human towns in my game. I don't play all this kum ba ya stuff. My D&D is brutal and dangerous and mean and nasty, more Game of Thrones in tone than Tolkien. [/QUOTE]
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