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Why does 5E SUCK?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6638750" data-attributes="member: 6775031"><p>The point of D&D (or any other such traditional RPG) - the whole reason we even <em>have</em> numbers for anything, instead of pure role-playing - is that it lets us determine the outcome of any narrative situation, without bias. You take the actors and actions from the narrative, convert those over to game mechanics, resolve the game mechanics, and then translate those back into a narrative resolution.</p><p></p><p>In order for this system to work <em>at all</em>, there must be consensus about how to convert the narrative into game mechanics. That's step one. We all need to agree that Drizzt converts over as a multiclass barbarian/ranger (or whatever). If there are different ways that we could convert the character, due to ambiguity between classes, then the resolution of any actions for that character are going to depend on an out-of-game factor (how we choose to convert him) rather than flowing causally from the in-game reality. </p><p></p><p>And of course, it's ridiculous to assert that the narrative outcome of an in-game action could possibly depend on out-of-game criteria. If we were going to do that, we could just cut to the chase and make up our own resolution, instead of futzing around with dice.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6638750, member: 6775031"] The point of D&D (or any other such traditional RPG) - the whole reason we even [I]have[/I] numbers for anything, instead of pure role-playing - is that it lets us determine the outcome of any narrative situation, without bias. You take the actors and actions from the narrative, convert those over to game mechanics, resolve the game mechanics, and then translate those back into a narrative resolution. In order for this system to work [I]at all[/I], there must be consensus about how to convert the narrative into game mechanics. That's step one. We all need to agree that Drizzt converts over as a multiclass barbarian/ranger (or whatever). If there are different ways that we could convert the character, due to ambiguity between classes, then the resolution of any actions for that character are going to depend on an out-of-game factor (how we choose to convert him) rather than flowing causally from the in-game reality. And of course, it's ridiculous to assert that the narrative outcome of an in-game action could possibly depend on out-of-game criteria. If we were going to do that, we could just cut to the chase and make up our own resolution, instead of futzing around with dice. [/QUOTE]
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