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Why does 5E SUCK?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6640778" data-attributes="member: 6775031"><p>I wouldn't go that far.</p><p></p><p>Fighters in 5E are much better at mundane skills than they were in earlier editons, because DCs are lower and most checks are within the scope of the die for most characters. <em>Every</em> class is better at mundane skills than they were in earlier editions. The only comparison is if you happened to roll extremely well for your stats in 2E, and you were using the non-weapon proficiency rules. But regardless of how you built a fighter in 3E, and how much combat power you sacrificed for utility, you were never going to be good at picking locks or disabling traps (until late 3.5, when there were enough feats that you <em>could</em> sacrifice a huge chunk of your combat power into gaining new class skills and gaining enough skill points to keep those maxed out). </p><p></p><p>In 5E, a Fighter with the appropriate background can - by virtue of mere proficiency and high base stats - succeed on most skill checks (within the scope of that background) most of the time. And if the Fighter doesn't have higher stats, because you're using the optional rule for feats, then the Fighter can pick up two or three utility feats without needing to sacrifice the combat power associated with maxing out a secondary ability score.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6640778, member: 6775031"] I wouldn't go that far. Fighters in 5E are much better at mundane skills than they were in earlier editons, because DCs are lower and most checks are within the scope of the die for most characters. [I]Every[/I] class is better at mundane skills than they were in earlier editions. The only comparison is if you happened to roll extremely well for your stats in 2E, and you were using the non-weapon proficiency rules. But regardless of how you built a fighter in 3E, and how much combat power you sacrificed for utility, you were never going to be good at picking locks or disabling traps (until late 3.5, when there were enough feats that you [I]could[/I] sacrifice a huge chunk of your combat power into gaining new class skills and gaining enough skill points to keep those maxed out). In 5E, a Fighter with the appropriate background can - by virtue of mere proficiency and high base stats - succeed on most skill checks (within the scope of that background) most of the time. And if the Fighter doesn't have higher stats, because you're using the optional rule for feats, then the Fighter can pick up two or three utility feats without needing to sacrifice the combat power associated with maxing out a secondary ability score. [/QUOTE]
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