Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6640803" data-attributes="member: 6790260"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=48965" target="_blank">Imaro</a></u></strong></em>, I'm not really interested in continuing the discussion any further--if you're going to continually ascribe bad-faith arguments to me, question whether I've even read the text, and strawman my argument as a quest for Fighters being the best at everything, I have nothing more to say to you on the subject.</p><p></p><p></p><p></p><p></p><p>More or less I was focusing on what Saelorn mentioned--Fighters are no longer shafted compared to everyone else for skills. 3e feats were laughably small bonuses, though, so I don't really think much of how "customizable" they were. 5e feats are certainly <em>better</em>, I just don't think they're better <em>enough</em>--by a substantial margin. Spells are <em>massively</em> more powerful than feats, and always have been (barring 4e, where "spells"-as-such, in the strictest 1/2/3/5e sense, didn't exist.)</p><p></p><p>I do agree that 5e Fighters don't have a choice about whether they can put out high damage. I just also wish they didn't <em>have</em> to opt into non-combat stuff, when *nobody* else has to opt into it to nearly the same degree (while still, as I've said numerous times, achieving equal, or only slightly less, damage in combat).</p><p></p><p></p><p></p><p>Maybe I'm giving Backgrounds too little respect. I think they're..."garbage" is too strong a word, but I really think people make them out to be something AMAAAAAZING when I think they're almost inconsequential. Tiny benefits that are so heavily DM dependent you're basically begging the DM to design things in such a way that they'll matter--that's how they've always read to me. Less a matter of "DM discretion" and more a matter of "We have no idea how helpful these should be...eh, whatever, offload that to the DM, it's their <em>job</em>, right?"</p><p></p><p>A different way of looking at it: I think it's cool that everyone gets stuff from Backgrounds and other "universal" features. I <strong>do not</strong>think it is cool to have one class, and ONLY one class, fundamentally depend on that (or aping spells when the fundamental archetype doesn't include spells*) for its non-combat mechanics. I believe that, no matter what options the table turns on or off, and within a broad range of individual-table preferences, EVERY class should bring its own flavorful, unique, and helpful-in-multiple-circumstances non-combat features. No one should <strong>have</strong> to "opt into" being able to participate in explicitly-recognized, intentionally-designed, fundamentally important arenas of play, based on the archetype (hybrid or otherwise) that they've chosen to play. Perhaps--and I say this with GREAT reluctance because I know how abusable it can be--they might be able to opt <strong>out</strong>of such things, but they should never *have* to explicitly choose to get into them. That way leads to traps, and to players being understandably and legitimately upset because they didn't know they had to pay admission to join their friends when <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hits the fan.</p><p></p><p>*Since the "archetype" thing was questioned earlier: No, I don't think the Eldritch Knight is a capital-F Fighter (Whose Archetype Is Martial Skill). I think it's a <em>hybrid archetype character</em>. It <em>samples</em> the Fighter archetype, but it also samples a fundamentally distinct archetype (Wizard). 5e allows for a spectrum between the pure Fighter archetype (Champion, Battlemaster) and the pure caster archetype (any Wizard subclass); some of these are full classes (Sorcerer, kinda-sorta Monk), most are subclasses (Blade Pact, Eldritch Knight, Arcane Trickster, College of Valor). Being a spectrum rather than a pair of binary states, these options sample the two archetypes to varying degrees; since some of them are (by analogy) mods to an engine, rather than a replacement engine, there's necessarily heavier sampling of one archetype over another.</p><p></p><p></p><p></p><p>Is that (the bolded bit) actually true? I find that incredibly difficult to believe. I mean, I can cognitively understand how it would be possible, but it seems crazy to me that "have the background and decent stat" is enough to effectively guarantee success.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6640803, member: 6790260"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=48965"]Imaro[/URL][/U][/B][/I], I'm not really interested in continuing the discussion any further--if you're going to continually ascribe bad-faith arguments to me, question whether I've even read the text, and strawman my argument as a quest for Fighters being the best at everything, I have nothing more to say to you on the subject. More or less I was focusing on what Saelorn mentioned--Fighters are no longer shafted compared to everyone else for skills. 3e feats were laughably small bonuses, though, so I don't really think much of how "customizable" they were. 5e feats are certainly [I]better[/I], I just don't think they're better [I]enough[/I]--by a substantial margin. Spells are [I]massively[/I] more powerful than feats, and always have been (barring 4e, where "spells"-as-such, in the strictest 1/2/3/5e sense, didn't exist.) I do agree that 5e Fighters don't have a choice about whether they can put out high damage. I just also wish they didn't [I]have[/I] to opt into non-combat stuff, when *nobody* else has to opt into it to nearly the same degree (while still, as I've said numerous times, achieving equal, or only slightly less, damage in combat). Maybe I'm giving Backgrounds too little respect. I think they're..."garbage" is too strong a word, but I really think people make them out to be something AMAAAAAZING when I think they're almost inconsequential. Tiny benefits that are so heavily DM dependent you're basically begging the DM to design things in such a way that they'll matter--that's how they've always read to me. Less a matter of "DM discretion" and more a matter of "We have no idea how helpful these should be...eh, whatever, offload that to the DM, it's their [I]job[/I], right?" A different way of looking at it: I think it's cool that everyone gets stuff from Backgrounds and other "universal" features. I [B]do not[/B]think it is cool to have one class, and ONLY one class, fundamentally depend on that (or aping spells when the fundamental archetype doesn't include spells*) for its non-combat mechanics. I believe that, no matter what options the table turns on or off, and within a broad range of individual-table preferences, EVERY class should bring its own flavorful, unique, and helpful-in-multiple-circumstances non-combat features. No one should [B]have[/B] to "opt into" being able to participate in explicitly-recognized, intentionally-designed, fundamentally important arenas of play, based on the archetype (hybrid or otherwise) that they've chosen to play. Perhaps--and I say this with GREAT reluctance because I know how abusable it can be--they might be able to opt [B]out[/B]of such things, but they should never *have* to explicitly choose to get into them. That way leads to traps, and to players being understandably and legitimately upset because they didn't know they had to pay admission to join their friends when :):):):) hits the fan. *Since the "archetype" thing was questioned earlier: No, I don't think the Eldritch Knight is a capital-F Fighter (Whose Archetype Is Martial Skill). I think it's a [I]hybrid archetype character[/I]. It [I]samples[/I] the Fighter archetype, but it also samples a fundamentally distinct archetype (Wizard). 5e allows for a spectrum between the pure Fighter archetype (Champion, Battlemaster) and the pure caster archetype (any Wizard subclass); some of these are full classes (Sorcerer, kinda-sorta Monk), most are subclasses (Blade Pact, Eldritch Knight, Arcane Trickster, College of Valor). Being a spectrum rather than a pair of binary states, these options sample the two archetypes to varying degrees; since some of them are (by analogy) mods to an engine, rather than a replacement engine, there's necessarily heavier sampling of one archetype over another. Is that (the bolded bit) actually true? I find that incredibly difficult to believe. I mean, I can cognitively understand how it would be possible, but it seems crazy to me that "have the background and decent stat" is enough to effectively guarantee success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why does 5E SUCK?
Top