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Why does 5E SUCK?
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<blockquote data-quote="Tony Vargas" data-source="post: 6641520" data-attributes="member: 996"><p>Very true, and part of the point, really. If you don't bring some of those limited resources to the table and have a say in managing them, you're not really in the game. </p><p></p><p>If a task is really critical - if you get one chance and it had better work - then you want the Expert (with expertise and a tricked out skill check), or, to be really sure, expend a resource with a guaranteed result. The less important a task, the more reasonable it is to let some second- or third- string character throw his d20 into the mix, as long as there's nothing preventing multiple attempts and not consequences for failure. At which point, the task is simply trivial, and being able to do it is meaningless. </p><p></p><p>The 'boost' the fighter (and everyone else) got from Bounded Accuracy dragging down DCs to the point that even a straight d20 had a shot, was to that, last, trivial category of checks. It's nice to not be embarrassed by guaranteed failure even when performing simple, trivial tasks, as might well have happened to any 2 rank/level, INT-dump-stat, class in 3e. But, it's not a great leap forward or enough to really impact the way classes stack up in the interaction and exploration pillars.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6641520, member: 996"] Very true, and part of the point, really. If you don't bring some of those limited resources to the table and have a say in managing them, you're not really in the game. If a task is really critical - if you get one chance and it had better work - then you want the Expert (with expertise and a tricked out skill check), or, to be really sure, expend a resource with a guaranteed result. The less important a task, the more reasonable it is to let some second- or third- string character throw his d20 into the mix, as long as there's nothing preventing multiple attempts and not consequences for failure. At which point, the task is simply trivial, and being able to do it is meaningless. The 'boost' the fighter (and everyone else) got from Bounded Accuracy dragging down DCs to the point that even a straight d20 had a shot, was to that, last, trivial category of checks. It's nice to not be embarrassed by guaranteed failure even when performing simple, trivial tasks, as might well have happened to any 2 rank/level, INT-dump-stat, class in 3e. But, it's not a great leap forward or enough to really impact the way classes stack up in the interaction and exploration pillars. [/QUOTE]
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