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Why does 5E SUCK?
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<blockquote data-quote="Sacrosanct" data-source="post: 6642408" data-attributes="member: 15700"><p>So something more constructive than "fighters can't do anything out of combat"?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>it goes both ways. You may think my response is nothing but snark, but do you know how often that claim gets thrown out there and it's a horrible one? It's only true if you ignore what the game is actually about. It's not called a "role-playing" game on accident. And I'm pretty confident that most players don't play the game only through the lens of modifiers and mechanics only; that they also view the game through a role-playing lens that has nothing to do with a particular modifier or power.</p><p></p><p>So yeah, when I hear people say that fighters can't do anything out of combat or are subpar compared to other classes out of combat, that's always an argument that's either:</p><p></p><p>* disingenuous</p><p>* ignores the role-playing aspect of the role-playing game (which I find extremely odd)</p><p>* ignores literally decades of D&D where players did in fact contribute long before there was a specific power/ability that told them they could</p><p>* or assumes that the other classes always have the right power/spell/ability available all the time in every situation (which never actually happens in actual game play).</p><p>* reliant on metagaming that discourages actual role-playing (which is the worst offender of this list, IMO. Telling someone they shouldn't attempt something because another player has a higher modifier for example).</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6642408, member: 15700"] So something more constructive than "fighters can't do anything out of combat"? o_O it goes both ways. You may think my response is nothing but snark, but do you know how often that claim gets thrown out there and it's a horrible one? It's only true if you ignore what the game is actually about. It's not called a "role-playing" game on accident. And I'm pretty confident that most players don't play the game only through the lens of modifiers and mechanics only; that they also view the game through a role-playing lens that has nothing to do with a particular modifier or power. So yeah, when I hear people say that fighters can't do anything out of combat or are subpar compared to other classes out of combat, that's always an argument that's either: * disingenuous * ignores the role-playing aspect of the role-playing game (which I find extremely odd) * ignores literally decades of D&D where players did in fact contribute long before there was a specific power/ability that told them they could * or assumes that the other classes always have the right power/spell/ability available all the time in every situation (which never actually happens in actual game play). * reliant on metagaming that discourages actual role-playing (which is the worst offender of this list, IMO. Telling someone they shouldn't attempt something because another player has a higher modifier for example). [/QUOTE]
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